UploadedDec 31, 2018
Supported Bukkit Versions
Added the ability to check player count for players on other servers.
Fixed NPE for unregister world location savings
Refactored classes so icons are their own object. Makes adding more icons easier
Removed the hasBungee tag. Now servers will be added automatically.
Added support for multiple portals per world.
Added fix for unregistered worlds on death.
Fixed EnderChest NPE for unregistered worlds.
Added fix for portals not teleporting entities the same way it teleports players
Fixed system so that the default portal systems are used
Fixed /lobbyapi setDescription for lobby servers
Fixed setDisplayname for servers.
Fixed displaynames resetting on reload
Fixed bungee servers not being correctly removed.
Fixed lore for servers
Added Displaynames and Lore for servers
Added more control over what material is used for servers
Removed debug for nether
Added distance check for nether. Nether portals now cutt off after 100 blocks, so you can now use nether portals for better, faster transportation without needing to go to the overworld to build the portals
Fixed issue where portals were not being set in the frames
Fixed pre-support for 1.13.
Fixed problem where material types would not be accepted
Added pre-support for 1.13
fixed for loop
Added lobbyapi.user as default
Fixed default gamemode checks
Fixed mainlobby overriding spawn locations on respawn.
Added ability to set seed for world
Added ability to generate nethers and ends for other worlds.
Added config change to reload config whenever changes are made, making sure there can not be conflicts between main config and other config.
Added fix for keeping same gamemode.
Fixed world selector saving
Fixed NPE for non-registered worlds
Added ability to not remove items if the world being teleported to has the same save name
Fixed the_end bug where you could never return to the overworld
added /lobbyapi goto
Added ability to connect worlds. Now players that die in the nether/end will teleport back to the overworld
World is now correctly being loaded.
Added fix for unloaded worlds
Fixed item duplication
Fixed worldsnames for chaning commands
Fixed maxworld to actually require the maxworld to be set to true, instead of just relying on the private boolean.
Added more whitelist features!
Added /lobbyapi toggleWhitelists
Added /lobbyapi listWhitelist
Added /lobbyapi addToWhitelist
Added /lobbyapi removeFromWhitelist
Fixed enderchests so they can be broken
Odd. The file was rejected,
Saved EnderChests per World
Fixed inventory size.
Moved Location saving to player's files.
Removed unused commands
Added fix for save-location breaking if the contents are null.
Added support for nether ports for the main overworld
Fixed problem where some worlds would cancel nether portals
Fixed issue where, one some occasions, the config file would reset itself
Moved all player files to their own YML files so the main file will never get corrupted by a player
Added ability to disable per-world-inventories
Fixed timings. Should prevent item duplication
Fixed possible bug where some items can be duplicated.
Added support for offhand transfer
Added chatcolor support
Added ID support
Added Data support
Fixed error which clicking decor
added /lobbyapi addDecor and /lobbyapi removeDecor
added decor items! now you can include non-clickable items to the hub menu
Changed title for menu
Fixed updater time-out error.
Fixed changeslot saving
Added support for yaw changes
Added /lobbyapi changeWorldSlot
Fixed Github updater
Added chatcolor support to display names
Fixed messages. Now commands should show in a order that makes sense.
Added ability to change the displayname for icons
Added /lobbyapi setDisplayName
Hotfix: Fixed removeWorld command
Fixed incorrect if statement, which is stopping the /hub command
Fixed casting issue when getting relative location
Added return message for addJoinCommand if the player did not have all arguments needed
Made it optional to require permissions for /hub
--Unimportant. Did not have changelog when exported
Added chatcolor support to world desctipnsions
Added try/catch statements for features added in 3.7.30. Should fix errors caused from missing dependancy for PluginConstructorAPI
Added PluginConstructorAPI dependancy
Setting up framework for multiple bed support
Added support for players with beds.
Fixed NPE when adding default items
Added location saving onDisable, onDeath, and on changing worlds
Added custom world support. No need to rely on Multiverse
Players cannot be in custom world when removing world.
Added support for non existent worlds- If the world was removed due to another plugin, LobbyAPI will not attempt to enable it. This should fix some NPES
Added /lobbyapi addDefaultItem <world>
Added /lobbyapi listDefaultItems <world>
Added /lobbyapi removeDefaultItem <world> <index>
Fixed usage messages
Added /lobbyapi setCanUsePortals <world> <true/false>
Tried to passively added MV-Portal support.
Added /lobby setdisablehealthandhunger <world> <true/false>
Added /lobby setvoidlooping <world> <true/false>
Added code to disable MVI or PWI if they are enabled on the server.
Fixed weather bug
Fixed default world gamemode being set to survival on reload
Fixed world inventories
Fixed issue that may occur when looking for updates.
Added the ability for some worlds to save the location of the player when they left the world.
Added /lobbyapi setLocationSaving <worldname> <true or false>
Added ability to link an item to the hub command. To become a 'World Selector'
Added /lobbyapi setWorldSelector
Added /lobbyapi removeWorldSelector
Added support for fractional XYZ coordinates.
Fixed issue with worlds being registered twice.
Added /lobbyapi setDefaultWeather
Fixed items changing between worlds.
Added the ability to have commands that get sent when a player joins a specific world.
Added /lobbyapi addJoiningCommmand
Added /lobbyapi removeJoiningCommmand
Added /lobbyapi listJoiningCommmands
Added customizable gamemodes per world
Fixed issue with PlayerChangedWorldEvent.
Fixed world loading from config spawn glitch
Fixed issues with addWorld Command
Fixed issue with locations being null.
Added /LobbyAPI changeMaterial <World> <Name or Id>
Fixed setMainLobby tabbing
Fixed enchantment reload bug
Added titles to changing world
Added chat messages to changing worlds (1.7 and lower)
Added chatcolors to /lobbyapi
Added /lobbyapi setMainLobby
Added /lobbyapi removeMainLobby
Added /lobbyapi changeSpawn
Added Main lobbies. Main lobbies are worlds that new players and killed players will be sent to by default (unless the world the player was in is a sub-world, e.g. nether.)
Fixed command tabbing. World names should now be added to the tablist when needed.
Fixed enchantment reload bug
Updated code for the new BukkitDev site
Updated plugin for 1.11
Fixed config bug.
Fixed some minor bugs
General Bug fixes.
Fixed Minor bugs
Added Bungee Support
Fixed Enable/Disable bungee Support
Fixed issues with saving/loading inventories (added check for if the world is null,)
Remembered to keep up with this changelog
Added bungee Support
Added /LobbyAPI addWorld
Added /LobbyAPI removeWorld
Added /LobbyAPi listWorlds
Added /lobbyAPI worlds to see world data
Added checks to save and load items to specific spots.
Fix some bugs
Added Ability to set limits to amount of players per world
Added Ability to see how may players per would and max players (if max is set)
Fixed player list. Players in a world will now be displayed in the lore.
Fixed bungee support
Added ability to change World Block to and Item type (Blocks and Items)
Added Ability to cancel EnderChests for certain worlds.
Added LobbyAPI.setNoEnderChests(World, boolean) and .hasNoEnderChest(world) to check if hasNoEnderChests it applied to a world.
Changed the inventory's name from "Warp" to "LobbyAPI" to not break any other plugins.
Added BungeeCord Support
Fixed some Menu Bugs
Added support for whiteListing Worlds
Added Support for updating WhiteLists for Worlds