LiveKit-0.0.5.jar

Details

  • Filename
    LiveKit-0.0.5.jar
  • Uploaded by
  • Uploaded
    Feb 24, 2021
  • Size
    577.43 KB
  • Downloads
    78
  • MD5
    29f88254d05afcc6713b545e77a3d955

Supported Bukkit Versions

  • 1.16

Changelog

This is more of an 'under the hood' update as I had to change the map rendering implementation to support dynamic loading of regions that are being used. Previous version crashed when trying to render huge maps as the ram overflows. This is now fixed. This system also pushes in the direction of Multi-World support!

Added: /livekit - displays basic LiveKit info (LiveKit is available, port, password needed, and if the user has access to LiveKit, also direct links to the LiveKit app as they can't be easily found via search yet!)
Added: /livekit help - overview of LiveKit commands
Added: livekit.chat.write - permissions lets users write chat messages from the App. Only works if they are online.
Fixed: Feedback when wrong commands are used
Fixed: Made LiveKit RAM friendly :) No more crashes for huge maps when starting a full render

CHANGED: The way the rendering bounds work have also changed! Bounds are now specified in blocks and can be either rectangular or circular!

/livekit <world> bounds <radius> [-r|-c]
example: /livekit world bounds 512 -c - sets bound of 'world' to a circular radius of 512. Default shape is -r (rectangular) if none is specified

/livekit <world> bounds <left> <top> <right> <bottom>

/livekit <world> render full [-m|-f]
example: /livekit world render full -m - starts a full render of 'world', rendering only missing (-m) tiles. -f forces already rendered tiles to render again. Default is -f

Check the updated plugin description for more info!