Lift
This plugin is no longer maintained
You can instead take a look at LiftReloaded: https://www.spigotmc.org/resources/liftreloaded.97551
Description
A simple elevator plugin.
Primary features:
- Command free
- No configuration needed (but there if you want it!)
- Database free (Lifts are determined by block arrangements, nothing more)
- Multi floor elevators
- Multi passenger elevators, including mobs and dropped items
- Abstract elevator shaft shapes
- Redstone triggers
- Carpets can now be placed in any elevator floor. No more unsightly glass!
- All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)
Video note: the sign below the button is no longer needed! See the build instructions below for the new method.
More video tutorials - English, Deutsch, Português
How it works
No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.
Installation
Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers
Here is the default configuration if you wish to play with the settings or language:
# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers. maxLiftArea: 16
maxHeight: 256
debug: true
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: false
liftMobs: true
floorBlocks:
- GLASS
- '*_STAINED_GLASS'
redstone: false
STRING_oneFloor: There is only one floor.
STRING_currentFloor: Current Floor
STRING_dest: §1Dest
STRING_cantEnter: Can't enter elevator in use
STRING_cantLeave: Can't leave elevator in use
baseBlockSpeeds:
IRON_BLOCK: 0.5
- maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
- maxHeight limits how tall an elevator can be.
- debug prints out extra information that can help me track down errors
- autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
- preventEntry blocks players from entering moving lift.
- preventLeave blocks players from leaving a moving lift.
- checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
- redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
- floorBlocks is a list of valid blocks for the flooring of floors. * is a wildcard. For example, '*_STAINED_GLASS' allows all blocks with '_STAINED_GLASS' as the block name.
- baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!
Permission
There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:
- "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
- "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.
I will not be adding permissions to individual lifts. It is not possible with how the code works.
Usage With Default Config
1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!
2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Iron floor block you just placed.
3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Glass floor
4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.
5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.
Important Notes
If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.
There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.
FAQ
Q: Will you add build permissions?
A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.
Q: What are valid blocks to use inside the shaft?
A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.
Q: Will you add economy?
A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:
Troubleshooting
For Lift versions < 50
You are getting errors with block X473 like:
1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42 21:34:32 [INFO] ==Unknown Error== 21:34:32 [INFO] Yscan: 64 21:34:32 [INFO] Block: X473 21:34:32 [INFO] Is Valid Block: false 21:34:32 [INFO] Is Base Block: false 21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.
The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.
Why are you importing spout functions ?
@mtjaxter
For the tests I did, I don't have problem when 2 users use the elevator at the same time if the 2 people are in the elevator when it's triggered.
If a people join the elevator just after another people trigger it, he will use it but it seems that it takes the damage when he fall.
For the disappearing glasses, I can confirm the issue but I think this is the conception that want that. Instead of moving glass block to go high or down, you probably remove them and make the players fly down or fly up.
To have a more normal behavior and less strange bugs, I think it would be better to really move the block instead of make players to fly.
@Forecaster71
I think it's more flexible to let user give names to the floor when they create the sign. You could put your number as you want and I could give the names I want with only 1 improvement. ^^
I'd like it if you could specify an entrance floor using the bottom sign. For example you could type E on one of the lines.
This should make the numbering of the floors change so that the entrance floor is 0 or 1 and the floors above are positive and the floors below are negative.
It's weird then the floor at the bottom is floor one...
I do have checking code in place. I'll add an issue to revisit it.
Any chance u could make it check if someones using it? When 2 people or so, try to use the elevator at once, it bugs out half the time, and glass disappears and doesn't come back, and sometimes people get stuck in them... :(
@darkcloud if you read the description they say Multi passenger elevators Abstract elevator shafts up to 15 blocks in area meaning u can have up to 15 blocks and for more then 1 person to use
Can multiple people fit on the elevator while moving or is it a 1 block system only?
Bukkit.org is missing a thumbs up button.
Nice work on this!
Made a ticket - the glass thing is getting me again.
Nice ;) Like it! @Deadmeet Yea, maybe a configurable file.
Excellent plugin that works well.
Just one suggestion, it would be great to be able to give name to the different floor
Instead of display :
Current floor : 2 Dest : 6
I would love to be able to do :
Curretn floor : Mines Dest : Treasure Room
For example. It would be usefull for lift with a lot of floor.
As I said before. Elevator placement is done by BLOCK PLACEMENT. If you need permissions for elevators, get a BLOCK PLACEMENT restriction plugin and restrict the iron block. Elevators are activated by redstone events (which the button initiates). If you need to prevent use, use LWC or a similar plugin and lock the button OR have a locked door.
Added VInes to the accepted types in the lift.
Bugreport without a ticket ;) (Don't want to register on github, dev.bukkit tickets would be nice)
- Lift doesn't work, if there are vines in the elevator Shaft (on the Wall where the Signs and the Butotns are)
I don't understand why you're against permissions.
"No. Why would you want someone to NOT use elevators? If you wish to have private shafts use LWC or other button/switch/door protection plugin."
Does this mean anyone can USE and CREATE elevators? If so I can think of a lot of reason why you would definitely NEED permissions for a plugin like this.
There are other plugins which use sign based teleportation. I know FalseBook has it.
This is a very cool lift system. The best system I've seen so far, but I just have one suggestion.
The smooth teleporting up and down these elevators is very cool, but performance is a big thing for me. Would it be possible for it to be made so the player is teleported directly up or down to the next floor? And if it's set like that, make it so the glass doesn't have to disappear/reappear when someone is using the lift.
One other thing that would be nice to have configurable, the blocks. Make it so you can change the glass/iron blocks to do something else.
I hope you'll take these suggestions into consideration. I'm franticly looking for an alternative to my current Lift plugin, as it seems to have been forgotten about. Thanks
wow i have been using blift this entire time lol. Only thing i could say is if you can over-ride the button default reset time. So the elevator can be used as soon as someone gets off.
Here's a pic for you ;)
Bugreport without a ticket ;) (Don't want to register on github, dev.bukkit tickets would be nice)
Sometimes there are Bugs if:
- You drop an item on lift up or lift down (while in air)
- If an Item is on the elevator floor and you lift up or down. (lift up only items works without problems)
Bug = staying or bugging in air, have to reconnect. -> Have to rebuild ALL the Glass-Floors