Lift
This plugin is no longer maintained
You can instead take a look at LiftReloaded: https://www.spigotmc.org/resources/liftreloaded.97551
Description
A simple elevator plugin.
Primary features:
- Command free
- No configuration needed (but there if you want it!)
- Database free (Lifts are determined by block arrangements, nothing more)
- Multi floor elevators
- Multi passenger elevators, including mobs and dropped items
- Abstract elevator shaft shapes
- Redstone triggers
- Carpets can now be placed in any elevator floor. No more unsightly glass!
- All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)
Video note: the sign below the button is no longer needed! See the build instructions below for the new method.
More video tutorials - English, Deutsch, Português
How it works
No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.
Installation
Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers
Here is the default configuration if you wish to play with the settings or language:
# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers. maxLiftArea: 16
maxHeight: 256
debug: true
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: false
liftMobs: true
floorBlocks:
- GLASS
- '*_STAINED_GLASS'
redstone: false
STRING_oneFloor: There is only one floor.
STRING_currentFloor: Current Floor
STRING_dest: §1Dest
STRING_cantEnter: Can't enter elevator in use
STRING_cantLeave: Can't leave elevator in use
baseBlockSpeeds:
IRON_BLOCK: 0.5
- maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
- maxHeight limits how tall an elevator can be.
- debug prints out extra information that can help me track down errors
- autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
- preventEntry blocks players from entering moving lift.
- preventLeave blocks players from leaving a moving lift.
- checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
- redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
- floorBlocks is a list of valid blocks for the flooring of floors. * is a wildcard. For example, '*_STAINED_GLASS' allows all blocks with '_STAINED_GLASS' as the block name.
- baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!
Permission
There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:
- "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
- "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.
I will not be adding permissions to individual lifts. It is not possible with how the code works.
Usage With Default Config
1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!
2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Iron floor block you just placed.
3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Glass floor
4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.
5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.
Important Notes
If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.
There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.
FAQ
Q: Will you add build permissions?
A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.
Q: What are valid blocks to use inside the shaft?
A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.
Q: Will you add economy?
A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:
Troubleshooting
For Lift versions < 50
You are getting errors with block X473 like:
1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42 21:34:32 [INFO] ==Unknown Error== 21:34:32 [INFO] Yscan: 64 21:34:32 [INFO] Block: X473 21:34:32 [INFO] Is Valid Block: false 21:34:32 [INFO] Is Base Block: false 21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.
The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.
Great plugin simply and effective :)
@croxis
Hmm, yes I did see that in the code... gonna try some more tests, maybe it has to be STATIONARY_WATER.... but will let you know lol.
@IrkenElite86 I don't know what to say, it is in the code for version 16:
Hmm, can't seem to get it to work with water in the shaft... if i remove the water, it works fine, once I dump the buckets of water, it comes up with "there is only one floor silly" :(
Awesome plugin. Thanks for making this! -Psi
There is. It wont show up until version 17
is there a way it doesnt turn off fly mode(essentials fly) when one uses the lift
@croxis
Sweet, Thanks Croxis... just had the request from people on my server. Can't wait to get the next version!
Done. Water added for next version
@croxis
i know its not programmed to allow it, but is it possible by adding
i don't have a proper compiler or i'd try it myself :P
Lifting can't be done through water
Is it possible to be Lifted through water blocks? i keep getting an error... if you would make that work, that would be awesome!
This is not a change, creative flying has been used for quite some time now.
You have changet to use the Creative flying .. that was a big mistake.
You need to request or make a pull request to bukkit it self.. a event that will cancel the flying after certain ammount of time.. regardles of if the guy has touched down
You can fly with version 15 of lift...
I'm uploading version 15 with anticheat support
@KJanar Spout is a soft dependency. It is the only way that I know of to get smooth motion (bucket lacks the needed player.setGravity() function). Lift will silently check if spoutplugin is installed and use it if it is there. Also, you can drasticly reduce spoutplugins ram useage by disabling the server side chunk chunk cache.
@Lecrayen The only time an elevator exist is when it is activated. Every time a button is pressed the code scans the surrounding blocks and creates a new elevator if the correct blocks are in the correct place. When the passengers reach their destination the elevator deletes itself from memory. The ONLY* way to prevent elevator construction is to block glass, button, sign, or base block placement and there are many other plugins that can do that.
Also for you bug logging out and back in should do the trick. It isn't the best solution but it is the best I could come up with without adding a lot of overhead.
You're missing the point when people ask for permissions. Most server owners don't want EVERYONE able to make an elevator, and many server owners don't want noobs intruding on property (not able to use the elevator). Plus, I haven't tried it but if someone is at the top and someone at the bottom uses it, would the other person fall or is there a safety precaution against that?
-I found a bug: I was partially in the elevator when I sent a zombie up then I left the elevator while it was moving, I went outside and started flying and now I can't get back down since I'm not actually in the elevator so I haven't reached the destination
in my server people use it like a trap -.-
@deleted_7554077
Because i don't have any problem with mcmmo (with nocheat plus i was have some problem)
And i like the xray inspector of anticheat :)
Why use AntiCheat, why not NoCheatPlus?
I hope you don't make SpoutPlugin as a dependency.
Takes too much RAM and makes network lag.