Lift
This plugin is no longer maintained
You can instead take a look at LiftReloaded: https://www.spigotmc.org/resources/liftreloaded.97551
Description
A simple elevator plugin.
Primary features:
- Command free
- No configuration needed (but there if you want it!)
- Database free (Lifts are determined by block arrangements, nothing more)
- Multi floor elevators
- Multi passenger elevators, including mobs and dropped items
- Abstract elevator shaft shapes
- Redstone triggers
- Carpets can now be placed in any elevator floor. No more unsightly glass!
- All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)
Video note: the sign below the button is no longer needed! See the build instructions below for the new method.
More video tutorials - English, Deutsch, Português
How it works
No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.
Installation
Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers
Here is the default configuration if you wish to play with the settings or language:
# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers. maxLiftArea: 16
maxHeight: 256
debug: true
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: false
liftMobs: true
floorBlocks:
- GLASS
- '*_STAINED_GLASS'
redstone: false
STRING_oneFloor: There is only one floor.
STRING_currentFloor: Current Floor
STRING_dest: §1Dest
STRING_cantEnter: Can't enter elevator in use
STRING_cantLeave: Can't leave elevator in use
baseBlockSpeeds:
IRON_BLOCK: 0.5
- maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
- maxHeight limits how tall an elevator can be.
- debug prints out extra information that can help me track down errors
- autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
- preventEntry blocks players from entering moving lift.
- preventLeave blocks players from leaving a moving lift.
- checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
- redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
- floorBlocks is a list of valid blocks for the flooring of floors. * is a wildcard. For example, '*_STAINED_GLASS' allows all blocks with '_STAINED_GLASS' as the block name.
- baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!
Permission
There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:
- "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
- "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.
I will not be adding permissions to individual lifts. It is not possible with how the code works.
Usage With Default Config
1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!
2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Iron floor block you just placed.
3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Glass floor
4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.
5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.
Important Notes
If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.
There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.
FAQ
Q: Will you add build permissions?
A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.
Q: What are valid blocks to use inside the shaft?
A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.
Q: Will you add economy?
A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:
Troubleshooting
For Lift versions < 50
You are getting errors with block X473 like:
1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42 21:34:32 [INFO] ==Unknown Error== 21:34:32 [INFO] Yscan: 64 21:34:32 [INFO] Block: X473 21:34:32 [INFO] Is Valid Block: false 21:34:32 [INFO] Is Base Block: false 21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.
The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.
A very simple question:
""lift.change" allows players to change destination floors of a lift. Default is true allowing everyone to use lifts right away"
Why on earth would you set this as default?! I've had so much trouble switching these signs back all the time, because the users always click them! Only an OP should be able to change the signs by default!
Just a note!
Version 40 posted for mod review. Preview of the changelog:
Big Version with Big Updates!
New features!
@Linrox
Blocks that start with a X are blocks from forge mods. It looks like there is one of those blocks in your lift shaft. Lift doesn't know what to do with forge blocks so it errors out. Make sure all the blocks in your elevator are vanilla minecraft blocks.
@Vinefest
Added
I made a short review on this plugin.
Been using this mod for a long time and love it to bits. Awesome work Croxis.
When i try and make a lift I am getting a weird error that i have never had before. I am using MCPC 1.5.2 forge server with lift version 36. I have tried a 1.6.2 version, just in case it was backwards compatible. No luck I turned debug on to trouble shoot and got the error below. What is block x473, I've never heard of it.
This is the whole error.
I will be updating my server to 1.6.2 when the rest of the mods and plugins i need are released for 1.6.2.
I know there will not be any new versions for 1.5.2 as you are now on a more up to date version (1.6.2) But i just wanted to know if there was anything that might fix this, I have searched the net but didn't find much. I even looked in Github for reported errors.
Any solutions would be appreciated. Thanks
@Pendaelose
I didn't even think of minecarts. Getting tracks to vanish and appear like the glass floor blocks wont be difficult. Moving the carts would take some experimenting.
I'll definitely add an arrival signal next. I'll probably output it from the block behind the top sign just so signals wont be crossed with the lift activating one.
I've been using this plugin since version 7 and consider it an essential for my server. Thank you!
A couple suggestions that fit the simple tool theme:
If Tracks were added to the list of ignored blocks (like torches and signs) we could use it to lift carts between floors much more cleanly. An attempt to mount the cart on the nearest track might be needed once the elevator stops.
We already have an option to let Redstone activate the lift, but if we had one more option to fire a redstone pulse from the switch of a receiving floor we could do a lot with that.
@pathetique78
This was a bug in Spigot. They just resolved it
@VegasCraftServerBG
I have the code ready to go. I just need to publish it.
@wingsirc
https://github.com/croxis/Lift/
i was wondering if i can get a copy of the source so i can tinker with it. i am new to java and wanted to try to add a few things myself to this amazing plugin.
Hey i have the same error like Jrgenius please fix it soon this plugins was one of my Most Need Plugins
With the last spigot version (1070) and lift 38, elevator doesn't up but down is OK
This... Is... == AMAZING ==
Seriously, it's the simplicity that makes this plugin so good.
@Jrgenius
My eclipse install has exploded on me when it upgraded to kepler. It will take some time for me to fix it. Thanks for the bug report.
@Bluemadness107
It already does.
@lanceryy
I'll have to add this as an option to cancel arrows hitting buttons (which can break some mechanics). The trick is to remove the arrow.
@kudos131313
It works on my home machine. My best guess is there is some lag on your server which causes problems.
Nice ! It really help a lot
Hello Croxis, I made a GitHub post but I also wanted to let you know here; I'm getting a strange error after pushing the button to go up or down:
[SEVERE] Could not pass event BlockRedstoneEvent to Lift
I have tried many things to no avail. The full error message and more info are in my GitHub post:
https://github.com/croxis/Lift/issues/99
Thank you!
Can you make an option for more then 2 floors?
It is a big bug.
When an user uses arrow shot the lift button then the plugin will be crashed! Please fix it ! Thanks a lot!
Is it possible to lift up animals ?
I try to move pigs to upper floor, but they fall down every time :(
Great Plugin.
But i´ve got a question:
Is it possible to rename the Destination Floors? For example to mine and house instead of 1 and 2?
sry for my bad english :)
EDIT:
Ok i´m just blind like shit. Got it.
@DragonDeathEater
I'm going to refer you to bukkitforge first to make sure it isn't a problem with bf or your settup. If they do say it is an issue with lift, link me to your post/issue on bf site and I'll take over from there.
@Maxetto
Thank you very much for the github issue post. Lets move support to there.