LevelCraft Reborn
RE-CODE IN PROGRESS!!!
Coming Soon To LevelCraft
- EXP for each level; the user will be given 1 EXP bank. They gain EXP by mining, combat, etc.. HOWEVER, unlike old levelcraft this will only add to your TOTAL Exp and not to your level EXP (Levels will no longer have EXP Data)
- Leveling Up; When a Players EXP Bar fills (this will be the EXP above the health bar) the user will "Level-Up". When a user levels up, a GUI will open and they will be able to place their SP in the skills they want.
- Credits; Like Old levelcraft, Skills can still level-up However, Skill levels will be called Skill Credits instead.
- SP (Stat Points); Each time you Level-up, you will be assigned SP to put towards Credits in other skills. Each time a player levels-up they will be given 4 SP (editable in configs).
- Skills; Like old Levelcraft, When a skill reaches a high enough level (Credit) they will unlock skills. However, Skills will now cost MP. Later I hope to find a way to make Skills Bindable to the keyboard.
- Mana Points (MP); A little scoreboard on the side of the screen will tell the users how much MP they have left. MP will be used up by Skills and can be replaced over time or by right clicking with a gold ingot in hand (heals 1,000MP)
- Renamed Levels to Classes
... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...
Example of Level-Up GUI
... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...
TODO List before First Release
Classes [Skills]:
- Mining [BlastMine, 2xDrop, StoneSeaking, SuperHeat] ~ 0%
- Wood Cutting [Timber, SuperHeat] ~ 0%
- Combat [SuperHeat, BleedingSlice] ~ 0%
- Archery [BleedingArrow, LongRange, SuperHeat] 0%
- Excavation [SuperHeat, 2xDrop, Discovery] 0
(Classes that share the same skills will also share the same SP within that skill)
- Commands 25% done, Permissions Setup, and some commands
- Help Menu 75% done.
- GUIs ~ 2% done
- MP System 0%
- SP System 0%
NOTICE
A early release of the plugin is available at any time, just send me a PM asking for it and I will send you what I have DONE (Many features may be missing).
This will be better documented in the end.
@zeeveener
Can i test some builds for ya?
@rodier
Well, the files that are available now aren't what we have been working on. The plugin is not complete, but we (at least I) have been testing it on the latest RB at all times.
its working on 1.3.1 R2?
I'm also very eager to test this. :)
@Samkio & Zeeveener
Ok, glad to hear. :-)
@Samkio
Cool, id be glad to help
@zeeveener
Yeah I've also been busy with University starting in a couple of days so apologies for the lack of updates. I will start again when I have some more free time.
@xH3LLRAIZ3Rx
You are welcome to, hopefully (as zeeveener said) there will be an alpha build soon and we will need all the testers we can get! :P
@zeeveener
Id love to test, right now im helping test Globalbanks so id be honored to test this plugin
@99soren
As of this moment, the future features of the plugin have not been seriously discussed. As with anything else, it is certainly possible that something like that could be implemented, but we cannot say for sure.
Also, sorry for the lack of updates. I personally have been busy with the first couple weeks of University, and Samkio has been busy with personal life as well. We are working as fast as we can to get an alpha build out soon.
@Samkio Will there possibly be HP in future Updates?
@xXCallumXx
Still working on the default skills. I believe: Mining, Woodcutting and Excavation are 100% complete (par bugs etc). Farming is about 80% and Combat is in the works.
sorry to be a pain but can we have another status update please?
@Samkio
Ok - Thanks for response :-)
And again - Good Luck :)
@kdawg1496
If that is included, it will be in a future release after we have dealt with the skills and bugs that come along with them. However, it does indeed sound like a potential feature that we could work on.
Is there a way to give people money with vault and essentials.
@99soren
Potions will be leveled in Alchemy and cooking as well (burning food will also be implemented). WC also has different levels for each type of log. (Configurable).
And the same for cooking! And does WC need different levels for different wood/logs??? :D
I think that you should have different levels for different potions in the alchemy skill? :-)
@zeeveener
Great news Thank you for updating this plugin! keep up the fantastic work
Progress Update: We are currently about a third of the way through completing the skills. It should go a lot quicker now because the workflow has been getting simpler as we make the plugin more efficient.
After the skills are completed, we will finish working on some minor features and tweak the project to make it EVEN MORE efficient.
Hopefully, at that point we will be ready to push out an alpha build.