LevelCraft Reborn

RE-CODE IN PROGRESS!!!

Coming Soon To LevelCraft

  • EXP for each level; the user will be given 1 EXP bank. They gain EXP by mining, combat, etc.. HOWEVER, unlike old levelcraft this will only add to your TOTAL Exp and not to your level EXP (Levels will no longer have EXP Data)
  • Leveling Up; When a Players EXP Bar fills (this will be the EXP above the health bar) the user will "Level-Up". When a user levels up, a GUI will open and they will be able to place their SP in the skills they want.
  • Credits; Like Old levelcraft, Skills can still level-up However, Skill levels will be called Skill Credits instead.
  • SP (Stat Points); Each time you Level-up, you will be assigned SP to put towards Credits in other skills. Each time a player levels-up they will be given 4 SP (editable in configs).
  • Skills; Like old Levelcraft, When a skill reaches a high enough level (Credit) they will unlock skills. However, Skills will now cost MP. Later I hope to find a way to make Skills Bindable to the keyboard.
  • Mana Points (MP); A little scoreboard on the side of the screen will tell the users how much MP they have left. MP will be used up by Skills and can be replaced over time or by right clicking with a gold ingot in hand (heals 1,000MP)
  • Renamed Levels to Classes

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Example of Level-Up GUI

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TODO List before First Release

Classes [Skills]:

  • Mining [BlastMine, 2xDrop, StoneSeaking, SuperHeat] ~ 0%
  • Wood Cutting [Timber, SuperHeat] ~ 0%
  • Combat [SuperHeat, BleedingSlice] ~ 0%
  • Archery [BleedingArrow, LongRange, SuperHeat] 0%
  • Excavation [SuperHeat, 2xDrop, Discovery] 0

(Classes that share the same skills will also share the same SP within that skill)

  • Commands 25% done, Permissions Setup, and some commands
  • Help Menu 75% done.
  • GUIs ~ 2% done
  • MP System 0%
  • SP System 0%

NOTICE

A early release of the plugin is available at any time, just send me a PM asking for it and I will send you what I have DONE (Many features may be missing).

This will be better documented in the end.


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