Let It Rain
Let It Rain
Now 1.9/1.15+ compatible! You need to make rain Shulkers, its really amazing ;)
Have you ever wondered what it would be like to be caught in a rainstorm of pigs falling from the sky? Your search is over!
With Let It Rain, you will be able to spawn massive storms of mobs over yourself or other players. You can control the creature type, the amount, the radius and the target. Raining TNT, arrows, snowballs and all blocks/items including custom itens also available (see notes for more). LetItRain generates a config.yml which lets you edit the blacklist, the default values and the message that will be displayed when a command is called. Zeus and Strike commands also available. Please read "Notes" as there are some exceptions.
- Spigot source page. Click here!
Commands & permissions :
Exclude [ ] and < > when executing a command.
[ ] = Required
<> = Optional
Command | Usage | Description | Permission |
---|---|---|---|
/letitrain reload | display help or reload the configurations | ||
/rain | <entity/item/hand> <player/coord name> <amount/duration (eg. 10s)> <radius> | rain creatures/blocks or item in hand from the sky | LetItRain.rain |
/rain zeus | <player/coord name> <amount> <radius> | Invoke the power of Zeus | LetItRain.rain.lightning |
/rain potion:[potion type] | <player/coord name> <amount> <radius> | Rain potions bottles (no splash) | LetItRain.rain |
/firerain | [entity] <player/coord name> <amount/duration (eg. 10s)> <radius> | rain burning creatures from the sky | LetItRain.firerain |
/rain add | [coordinate name] | add coordinate | LetItRain.rain.coordinates |
/rain remove | [coordinate name] | remove coordinate | LetItRain.rain.coordinates |
/launcher | spawn the grenade launcher item | LetItRain.launcher | |
/slaughter | <radius> <x> <y> <z> <world> | kill all creatures in defined radius or locaition/world | LetItRain.slaughter |
/removeitems | <radius> <x> <y> <z> <world> | remove all dropped items in defined radius or locaition/world | LetItRain.removeItems |
/strike | [player] | kill specified player with a lightning bolt | LetItRain.strike |
/zeus or /z | Spawn Zeus' lightning bolt | LetItRain.zeus | |
Only Permission | Bypass Zeus Delay | LetItRain.zeus.bypass |
Please Read The Following :
- LetItRain.* permission gives the player all the plugin's permissions
- <entity> can be any mob, "arrows", "TNT", "snowballs", "xpOrbs", "fireballs", etc, as well as ALL blocks (ID or name). Check config.yml for complete list, all case-insensitive
- Raining lava or water actually spawns a massive carpet in the sky! Use at your own risks, there is NO UNDO!
- Rain potions using the following command: /rain potion:<potion_name>
- Rain zeus (or lightnings) can damage your world and has no UNDO. If your intention is do not damage the world, set the configuration Lightning explosion power to 0, this will only spawn the fire. **
- The parameter <player> <amount> and <radius> for /rain command are OPTIONAL. e.g : '/rain pigs' would use the default values in config.yml and will rain on yourself
- Add an 's' after the amount to make it the duration of the rain (in seconds) instead of amount. The creature amount will then be defined automatically based on the given radius to prevent epic lag!
- rain (& firerain) and strike commands can be used from console but requires the <player> parameter
Developers :
Maty241
Bathlamos
FabioZumbi12
What's To Come :
Add coordinate to slaughter commandRain lightningRain blocks with data types (ie. 95:1)- Potion splash
- Rain in random players
Videos :
Video by Ultibyte:
Video by WoopaGaming:
Since 4.1.1, MCStats :
http://mcstats.org/plugin/LetItRain
To disable, change 'opt-out' to true in plugins/PluginMetrics/config.yml.
Working on 1.2.5 thank you for your patience !
update
Can you let us test the plugin for 1.2.3?
@herobrine246
Yes I will try to get it done before the end of the week
EDIT: *the end of next week
make 1.2.3
I really enjoy using this plugin, but how is it a world generator?
@Virusbomb
That Would Be AMAZING!
can it be commanded from console, or must it be given in game as a player?
Feature suggest: make it so we can rain any item down on players, ie diamond, wood, etc. Also, arrows aren't ignited when using /firerain.
I think it would be really funny if once Minecraft 1.2 comes out that there is an option for "Cats and Dogs" that would make wolves and ocelots/cats rain down.
as king Leonidas says in 300 "Then we shall fight in the shade!"
@xTorrent
Thanks man :)
MY GOD !! EPIC PLUGIN !!
Nice updates!
I'll add this to our list (Will probably get done quickly as I like this plugin) :)
@XanaRaquel
You have to add an s at the end of the mob name. For example, it would be cows not cow. Here are some other guys wondering the same thing: http://www.youtube.com/watch?v=RfHPTZw8FpI&feature=relmfu
@XanaRaquel
Alright, i'll add the custom messages in a config.yml so it's easy to change and I'll see what I can do about the animals not dying. Maybe I'll add if true or false they should die in the config.yml as well. Thanks !
@Maty241 It's ok to end with an "s". I have two new requests: 1 - Custom phrase to show instead. I've search in the jar but didn't see anywhere you could change it. 2 - This is probably not possible but when the animals hit the ground not die? It's awesome to see them fall but when they hit the ground it's like a carnage of death meat everywhere :P Unless they fall in the water.
How is this a 'world generator'? Why did you put it as a category?
@XanaRaquel Here's a list of the mob's names and thats how you should write them. Not case sensitive. http:jd.bukkit.org/apidocs/org/bukkit/entity/CreatureType.html
All the creature names are written with an "s" added at the end. Tell me if I should remove it.
@XanaRaquel
OMG this is AWESOME!!! Works on my CB 1.1 server so far.
What do I type in the <creature> to get a different animal? It's ID number? If so, request: type in the name of the animal. Ex: cow