LegendQuest v1.6.0 (zip pack)

Details

  • Filename
    LegendQuest.zip
  • Uploaded by
  • Uploaded
    Mar 8, 2015
  • Size
    493.73 KB
  • Downloads
    129
  • MD5
    4d62550480bfd47c36aa77c146f2029a

Supported Bukkit Versions

  • 1.8.1
  • 1.8
  • CB 1.7.9-R0.2

Changelog

Beta Release.

1.6.0
Fixes:
Affinity skill intervals transposing.
MightyBlow "weapons" node not reading correctly.
Invulnerability override not allowing negative damage
Immobilise radius not applying.
Bowsheild now active skill by default with passive option
Improved Shift+Click detection
New Loadouts system. Set an item to hold a skillset and another (or same)item to use.
syntax:
loadouts:
  Combat:
    skills:
      - might
      - charge
      - brawl
    activator:
      material: WOOD_SWORD
      customname: 
      lore: 
    repository:
      material: IRON_INGOT
      customname: 
      lore: 
    blockitemuse: false
  Spells:
    skills:
      - fireball
      - magicbolt
      - healingtouch
    activator: 
      material: STICK
      customname: Wand
      lore: "Skill Selector|Richt click to cycle|Left click to use"
    repository:
      material: STICK
      customname: Wand
      lore: "Skill Selector|Richt click to cycle|Left click to use"
    blockitemuse: false
1.5.10
Restore HashSet code for getTargetBlock - fixes various targeting skills.
Limit speed modifications to 1.0F
1.5.9
Fixed PvP blocking.
1.5.8
Fix skill points for single class characters
Fix MP regain for single class characters
1.5.7
Made database keep-alive interval optional.
Fixed various default skills.
Optimised database open check before writing.
Updated support for factions to 2.7.1
1.5.6
Scoreboard Skill cooldowns.
Cooldown timers in text messages.
Admin reset command ("/lq admin reset <playername>" use wisely!)
Admin karma command (/lq karma <playername> <amount>)
Class info command + class descriptions
Race info command + race descriptions
Party command (/party <name> to create>, /party join <name> to request, /party accept <playername> to accept request.)
Per player persistent datastore
Combat bonus if higher
Combat bonus defence is blocking
Adjustable base target for attack defence rolls.
XP gain setting per skill (default 0)
Optional money cost per use for each skill.
Optional cost for class switching
Optional race switching - adjustable xp loss and cost.

Requires 1.7.9-R0.1+ and SQLibrary

Also note that SQLibrary currently requires Java 7 - you can find a Java 6 version here... http://ci.dakanilabs.com/job/SQLibrary-Java6/

Also Also note that Cauldron does not package with SQLite libraries that SQLibrary needs to run.

Does anyone read this bit?