King of The hill
King of the Hill is a fun Minigame created by DevRosemberg to entertain people with a fun game type. The objective of the game is to capture one point in the top of the hill, there are 4 teams which have to fight to capture the hill. The team who stays the amount of time set in the configuration without being killed wins and the game ends.
Requirements
- Until now None
Features
This plugin isnt a simple Game to spend time, KoTH is a fully automated plugin to bring fun for hours. Features:
- Full automation
- Spectators
- Teams
- Kits
- Scoreboards
Upcoming Features:
- Custom Kit Creation
- Map regeneration (Custom coded or Multiverse Support)
And much more features that are included!
- Soon i will be adding a tutorial on everything aobut KoTH
Permissions:
Koth uses several permissions to allow users to do things.
- koth.vip (Used to allow users to access VIP kits)
- koth.khsp (Used to set Spawn Points)
- koth.khsh (Used to set the Hill)
- koth.khsl (Used to set the lobby)
- koth.start (Used to force start a game)
- koth.endgame (Used to force end a game)
- koth.list (Used to list the people in teams)
Isn’t this a lovely game? Well wait for the next version which will blow your mind. Help me keep coding this games and donate by clicking the top right button saying "Donate":
Need something? Contact me in skype (DevRosemberg) or in IRC (DevRo_)
Can you please add a way to get rid of the "KOTH > Welcome to KoTH, coded by DevRosmeberg" part as it messes up my welcome messages?
@Jaaakee224
Hmmm alright we will look into that.
@DevRosemberg
Such as, have a Hub world, Survival, etc, and a mini-game. You do the command and then you join the arena in the other world.
@terturlcraft
Nah, that isnt the error, the error is something i found and i am going to fix in the next hours.
@DevRosemberg
I know the problem every line of code hsa this
"Unresolved compilation problems: \n\tEventHandler cannot be resolved to a type\n\tBlockPlaceEvent cannot be resolved to a type\n\tPlayer cannot be resolved to a type\n\tKoTH cannot be resolved to a type\n\tKoTH cannot be resolved to a type\n\tKoTH cannot be resolved to a type\n\tKoTH cannot be resolved to a type\n\tBlock cannot be resolved to a type\n\tLocation cannot be resolved to a type\n\tLocation cannot be resolved to a type\n\tKoTH cannot be resolved to a type\n\tKoTH cannot be resolved to a type\n"
or "Unresolved compilation problem: \n"
PLUGIN IS BROKEN ATM I WILL FIX IT AS SOON AS I FIGURE WHAT THE BUG IS
@DevRosemberg
I'm assuming (not sure) that multiworld support that s/he can make another world and put multiple arenas in that one world instead of making a whole server of it.
100% support that idea also.
@Jaaakee224
What do you mean by multiworld support, if you mean that you can vote on them well it alredy has it implemented.
@DevRosemberg
When you add multiworld support, 100% using, no doubt.
@lme999
I didnt suppose it would be running in a server with other worlds so no atm.
@DevRosemberg
For example, If a player is playing in a faction world, and join KoTH, will the players inventory in the faction world get saved?
@daisyduck1
Will do that, thanks for the advice.
@Forcellrus
DOCK11
hey whats the font in header image?
Better you change your alias /l to another alias, because /l were used as alias for /login on a bukkit server.
BTW: Sounds like a great mini-game ;-).
@lme999
What for?
@francus2000
Thanks a lot, i appreciate that!
@NICKTHEBLOCK
2 Videos Comming soon :D
Do inventories get saved before the game, and restored afterwards? So players inventories won't get cleared.
I like this plugin
Can you please make a tutorial video on it that would be great.
Added a new version with some new features like setting the custom hill radius in the config. Waiting it to be approved.
@omgGrim
At the moment they are Pre-Made but soon enough they will be custom made by the users.