Commands

Commands

Essential commands


These are the commands that you'll use every day. You probably will have a very hard time using this plugin without these.

command

function

/kit [kit-name]Gives the player a kit. In order to successfully take the kit, the player must have command-context permissions for the kit, and pass any timeout or economic checks that the kit may have.
/givekit [player] [kit-name]Gives another player a kit. This command will bypass all permission, timeout, and economic test, and will override any 3rd-party plugins that may try to cancel it. Reserve this command for admin usage.
/kitlistShows a list of all available kits. Only kits for which the player has permission will appear here, and additionally kit which have showInList set to false will not be displayed. If a player has context-specific permissions for a kit (sign-only or command-only), the kit will be listed with a notification next to it.
/kitinfoShows information about a kit. This command cannot be used on a kit for which the sender has no permissions. This command will list all items, effects, permissions, and explicitly defined attributes, with parental inheritance included.
/reloadkitsThis will reload all kits and kit-related configurations. Changes will not be reflected on players in-game who are already using kits.



Auxiliary commands


These commands aren't strictly necessary for the operation of KitMaster. They are in place to make things easier for you when toying around with the more complicated side of kit configuration. We realize that configuring custom books and fireworks can be a pain in the rear, so these commands will make your job a lot easier by allowing you to save them from in-game models.

command

function

/itemmeta setnameSets the custom name of the held item, compatible with color codes.
/itemmeta addloreAdds a line of lore to the held item, compatible with color codes.
/itemmeta removeloreRemoves a line of lore from the held item.
/itemmeta saveitemSaves the custom name and lore of the held item to the custom item data configuration.
/itemmeta loaditemLoads up a previously saved or configured custom item from the custom item data configuration.
/itemmeta savebookSaves the data for a held written book (or book and quill) to the custom item data configuration.
/itemmeta loadbookLoads up a previously saved or configured written book from the custom item data configuration.
/itemmeta editbookThis works exactly the same as /itemmeta loadbook, except it will give the book to you in the form of a book and quill that you can edit.
/itemmeta savefireworkSaves the data for a held firework, and all of its bursts, to the custom item data configuration.
/itemmeta loadfireworkLoads up a previously saved or configured firework from the custom item data configuration.