KingKits v3.3.1
Details
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FilenameKingKits-3.3.1.jar
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Uploaded by
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UploadedFeb 15, 2015
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Size5.22 MB
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Downloads1,202
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MD5fbc35a7f17c850c23c7ea88beae38e80
Supported Bukkit Versions
- 1.8.1
Changelog
KingKits v3.3.1
Note: Yes, I forgot to upload KingKits v3.3.0 here, I usually upload it to Spigot a few hours earlier to make sure there's no bugs for users here.
Bug fixes
- User kits are properly set to being recognised as user kits.
- Renaming a kit updates all players using the kit properly.
- Renaming a user kit updates the player.
- Drinking soup will regenerate above 20 if the maximum health is above 20.
- Cleared 'Kit cooldowns' empty Map from the configuration.
- Players can no longer rename kits to have illegal characters in their names.
- Deleting a kit fully clears all players using that kit.
Changes
- You can now change the maximum food level (only has effect when food level is locked) in the configuration.
- Creating a kit automatically sets the maximum health of the kit to that of the player.
- Cleaned up the code a lot.
- You can now modify the economy config in-game using /kk config.
- Shortened the delay between when listing the kits and when the player joins by 0.25 seconds.
Additions
- Command aliases! You can now set kits to have aliases whereby if a kit is called "Knight", the player can type /knight and it'll automatically run "/pvpkit Knight" for them.
- All messages to players are now customisable in messages.yml!
Note: To add command aliases to an existing kit, just make a new line to the kit's configuration section and add "Command alias: true". When creating a new kit, by default, the command alias is created with a value "false".
None.