What is Kingdoms?
Kingdoms lets you create Kingdoms with a capital, villages and paths with an internal rank system and grief protection.
Creating villages cost Score and a village has a 'bank' that is needed to claim new/more land. Players can donate items and in-game money to increase that bank. Score can be increased by having a full village or winning a raid.
When you create a kingdom the capital chunks are automatically claim around you, the king can then add villages etc. to the kingdom. All claiming and protection uses minecraft chunks (16x16 block area).
|1||novice||No building abilities at all (no building/breaking blocks, using buttons/levers, opening chest etc.)|
|2||resident||All building abilities inside own village.|
|3||builder||All building abilities inside all the villages.|
|4||architect||All building abilities inside all the villages, paths and the capital|
|5||village assistant||All the previous abilities + helping the leader manage his village (adding/kicking people, claiming land, ...)|
|6||leader||All the previous abilities.|
|7||kingdom assistant||All the previous abilities + helping the king manage all villages|
|8||king||All the previous abilities|
Here's a basic video (Watch in HD!):
- Download the recommend build of Kingdoms
- Place the file in your plugins folder and start the server.
- Install Vault for economy support with Kingdoms.
- Edit the config(s) in the /plugins/Kingdoms/ folder.
- Reload server and have fun :D
Kingdoms doesn't need a permissions plugin, but if you do use one:
- kingdoms.resident: Gives you permission for the basic resident actions (DEFAULT = TRUE).
- kingdoms.spawn: Gives you access to the spawn command if needed (see config.yml)! (DEFAULT = FALSE)
- kingdoms.override: Lets you override building restrictions! (DEFAULT = FALSE)
- kingdoms.admin: Gives you permission to create and destroy kingdoms (DEFAULT = FALSE).
- kingdoms.*: Gives all permissions (DEFAULT = OP).
Use /k or /kingdom to see all the kingdom commands you have access to.
Use /v or /village to see all the village commands you have access to.
Use /r or /resident to see all the resident commands you have access to.
- Add custom translations
- Post all your ideas HERE
KingdomExtra is plugin that will extend Kingdoms with features for spout(craft), chat etc.
I have given myself kingdoms.* but still when I do /k kingdomscreate it does
It does the same when you do /k or /r or /v
:/I use group manager and Essentials. Does that make a difference?
Plugins I use: WE,VoxelSniper,Essentials,bukkit compat. Would any of them screw it up?
Do I need to have SQL for this plugin to work?
It will only show the commands you have permission for, if you have permission to create a kingdom you will see the command. Once you create/join a kingdom you will see resident and/or village commands.
When I do /K it just comes up with
-KingdomCommands -- but none of the actual commands :/
It does the same thing when you do /k kingdomscreate
HOW DO YOU DELETE PATHS...
HOW DO YOU EVEN FORGET ABOUT PUTTING IN A COMMAND TO DELETE PATHS...
DO YOU EVEN USE YOUR OWN PLUGIN?
Alright. If/when you do add plots, make sure the Capital is a valid place to! Thanks for your time.
Well you can unclaim other peoples villages in raids, so I guess if you were close enough you could then claim that land for yourself.
Its not like we are overriding wg on purpose per say, just thats the way it works. wg says its ok to build here but kingdoms doesnt so it doesnt work. It could work the other way around too where kingdoms says its ok to build here and wg says no so it doesnt work. Im thinking about adding a plot system, I just have to talk with ceul about how we are going to do it.
Is it possible for people who aren't in your kingdom the be able to take over the land in your kingdom?
invalid ranks wth
Well it's too bad it overrides WG. You should make it a config option:
I was planning to make my capitals and have players already part of the kingdom to buy houses there with SimpleRegionMarket, but I guess I'll just have to wait :/ no rush.
If you bother, maybe you can add in a plot system?
As to your first question, no the kingdoms overrides wg. Not planning on adding support atm. As to the second part, kindoms.admin is for admins so they can create as many and destroy as many kingdoms as they want. I will be adding something so that if you want someone to only be able to create one kingdom and only destroy there kingdom you can.
Can a low ranked citizen build in a WG region in the capital? (Even though he does not have the rank to build in the capital)
Also, you should make a node like "kingdoms.<rank>" so you can control how far someone can be promoted.
And is kingdoms.admin ONLY create/destroy kingdoms? And if you do have that node, are you only allowed to destroy your own kingdom and create just 1 kingdom?
Do you have permissions set up?
That is what happens to me
ikr ... when i do /k or /r or /v it doesnt say anything
Little more complicated then that, but we do check.
Ok. So (just a tip, you can ignore this if you want) you might just want to add a few:
statements in there to fix that. That might help a few users
Guys How do you add a person to a kingdom??!!?
Well the problem with that is, it won't even allow me to make a kingdom at all :/
That's normal, you can only see the commands you have access to. Create a kingdom and check again.