3.4 b188

Details

  • Filename
    KillSuite.jar
  • Uploaded by
  • Uploaded
    Nov 8, 2012
  • Size
    134.31 KB
  • Downloads
    627
  • MD5
    a9be03d1b2c6be18940f1d3e4a0920d7

Supported Bukkit Versions

  • CB 1.4.2-R0.2
  • CB 1.4.2-R0.1

Changelog

Version 3.4 b188

  • Added a few things to improve efficiency further
  • Updated to 1.4.2
  • Added proper build tracking
  • See compare for full changelog

Version 3.3.1 b180

  • Massive rewrites to improve efficiency
  • Improved Monster enum
  • Added method-profiling to track slowdowns
  • See compare for full changelog

Version 3.3

  • Refactored to KillSuite!
  • Version 3.3 includes SimpleNotices support for "popup" type messages.
  • Configurable option to prevent Mob Spawners from giving money or kills.
  • Pets now trigger kill counts for their owner!
  • Multiple fixes for issues in MySQL and SQLite that degraded performance.

Version 3.2.3

  • Fixed MySQL and SQLite database implementations
  • Optimized player lookups for YAML databases
  • Fixed /stats not properly reading parameters
  • Slight debugging output improvements

Version 3.2.2

  • Fixes 1.2.3 implementations and improves output from commands

Version 3.2.1

  • Includes Ocelot, Golem and IronGolem monster tracking
  • Will no longer error if economy is enabled but out of date

Version 3.2

  • Version bump to 3.2
  • Fixed all deprecations for 1.1-R5
  • Mavenized AllPay with shade
  • Moved to CommandHandler

Version 3.1.1

  • Version bump to 3.0
  • Refactor to 1.1-R3

Version 1.0.3 b8

  • Fixed a lot of broken stuff. (commit)

Version 1.0.1 b2

  • Removed deprectated EntityDamageByProjectileEvent

Version 1.0 b1

  • Removed Register in favor of AllPay v3.0
  • iConomy 4/5/6, MultiCurrency, RealEconomy, Essentials Eco, BOSEconomy 6 and 7, and a generic Item Bank all supported.
  • Factored pull request from @ltguide to include @[playername] functionality in searches.
  • Moved plugin to load: startup to ensure economy hooking.

Version 0.3.2

  • Refactored Register to prevent conflicts

Version 0.3.1

  • Switched from iConomy to register; all major economies will now work, including Essentials Economy, iConomy 4 & 5, BOSEconomy 6 and 7, and Multi-currency
  • Code cleanup

Version 0.3.0

  • Converted to Superperms
  • Optimized code
  • Fixed possible nullpointers with default values
  • Added aliases for /deathcount - /dc and /deathcounter
  • Converted to maven

Version 0.2.2

  • Added iConomy support! (optional)
  • As a result of iConomy, the config file changed. A new flag (settings.iConomy: boolean true|false) has been added as well as a group of keys in iConomy.[mobname]: double
  • Changed it so that SQLite doesn't update the DB as every kill is made. Instead, it uses save_interval in the config.yml to determine when to update all current records in the DB with new values. This should lessen File I/O, and increase performance on large servers drastically.

Version 0.2.0

  • Finished SQLite support!
  • Added permissions support (optional) - the flag is "deathcounter.admin" and gives access to the /deathcount reset command
  • Reorganized the entire project. The source is very tidy now, and much more module-like. It should allow me to make new features very easily.

Version 0.1.3

  • Hardcoded limit on number of loops displayed when typing /deathcount leaders [num]
  • Minor code cleanup
  • Added configurable location for users.yml; should allow for symlinking to a shared memory location for more stability on large servers

Version 0.1.2

  • Added /deathcount reset for admins.
  • Added quiet_plugin field in config.yml - setting this to true will disable "You killed a [target]!" messages.
  • Cleaned up code.
  • More localization flags

Version 0.1.1

  • Fixed a few bugs
  • Added support for EntityDamageByProjectileEvent
  • Players should now be tracked properly
  • Added quiet_save field in config.yml - setting this to true will disable log messages stating that the users.yml has been updated.

Version 0.1.0

  • Initial release