3.2.2 b106

Details

  • Filename
    DeathCounter.jar
  • Uploaded by
  • Uploaded
    Mar 12, 2012
  • Size
    92.73 KB
  • Downloads
    577
  • MD5
    2a9c397aa30affb96e8f0389516fca4f

Supported Bukkit Versions

  • CB 1.2.3-R0.2

Changelog

Version 3.2.2

  • Fixes 1.2.3 implementations and improves output from commands

Version 3.2.1

  • Includes Ocelot, Golem and IronGolem monster tracking
  • Will no longer error if economy is enabled but out of date

Version 3.2

  • Version bump to 3.2
  • Fixed all deprecations for 1.1-R5
  • Mavenized AllPay with shade
  • Moved to CommandHandler

Version 3.1.1

  • Version bump to 3.0
  • Refactor to 1.1-R3

Version 1.0.3 b8

  • Fixed a lot of broken stuff. (commit)

Version 1.0.1 b2

  • Removed deprectated EntityDamageByProjectileEvent

Version 1.0 b1

  • Removed Register in favor of AllPay v3.0
  • iConomy 4/5/6, MultiCurrency, RealEconomy, Essentials Eco, BOSEconomy 6 and 7, and a generic Item Bank all supported.
  • Factored pull request from @ltguide to include @[playername] functionality in searches.
  • Moved plugin to load: startup to ensure economy hooking.

Version 0.3.2

  • Refactored Register to prevent conflicts

Version 0.3.1

  • Switched from iConomy to register; all major economies will now work, including Essentials Economy, iConomy 4 & 5, BOSEconomy 6 and 7, and Multi-currency
  • Code cleanup

Version 0.3.0

  • Converted to Superperms
  • Optimized code
  • Fixed possible nullpointers with default values
  • Added aliases for /deathcount - /dc and /deathcounter
  • Converted to maven

Version 0.2.2

  • Added iConomy support! (optional)
  • As a result of iConomy, the config file changed. A new flag (settings.iConomy: boolean true|false) has been added as well as a group of keys in iConomy.[mobname]: double
  • Changed it so that SQLite doesn't update the DB as every kill is made. Instead, it uses save_interval in the config.yml to determine when to update all current records in the DB with new values. This should lessen File I/O, and increase performance on large servers drastically.

Version 0.2.0

  • Finished SQLite support!
  • Added permissions support (optional) - the flag is "deathcounter.admin" and gives access to the /deathcount reset command
  • Reorganized the entire project. The source is very tidy now, and much more module-like. It should allow me to make new features very easily.

Version 0.1.3

  • Hardcoded limit on number of loops displayed when typing /deathcount leaders [num]
  • Minor code cleanup
  • Added configurable location for users.yml; should allow for symlinking to a shared memory location for more stability on large servers

Version 0.1.2

  • Added /deathcount reset for admins.
  • Added quiet_plugin field in config.yml - setting this to true will disable "You killed a [target]!" messages.
  • Cleaned up code.
  • More localization flags

Version 0.1.1

  • Fixed a few bugs
  • Added support for EntityDamageByProjectileEvent
  • Players should now be tracked properly
  • Added quiet_save field in config.yml - setting this to true will disable log messages stating that the users.yml has been updated.

Version 0.1.0

  • Initial release