Notice! I am currently very busy with both work and school. Please refrain from feature requests and only post bug reports, as I am unable to do extra work at this time.
Ever wanted to keep track of just how many pigs you've slaughtered? Or compare your skeleton kills with a friend? With KillSuite, your kills are all tracked and counted, and saved to a database. You can then compare kills based on mob name, total kills overall, or (new!) check your kills on each enemy by specifying your own name!
- Jenkins 2.1. Use of the plugin builds from Jenkins is unofficial, unsupported and unapproved by BukkitDev Staff!
Drop KillSuite.jar into your plugins directory, and it'll create a folder (plugins/KillSuite) with a configuration file (plugins/KillSuite/config.yml), and a user database (currently users.yml). By default, it stores users in YAML, which will be quite sufficient if your server is small (~100 players). SQLite is now supported, and should be used for servers with more than 100 players.
As of 3.x+, this plugin also creates a 'leaders.yml' file, which it uses to display the current leader lists. Do not edit this file!
The config contains some information on how it actually works, as well as a very simple localization setup. It currently only supports the messages in the config, but if it's requested I can set up multiple localizations and persist them by user (without permissions).
- /leaders [creature] (deathcounter.leaders) - Will display a message containing the top 5 kill leaders for the creature specified.
- /stats [player] -aop (deathcounter.stats) - Will show the specified category of kills (a = animals, o = other, p = player, blank = monsters) for the specified player (or yourself, if omitted).
- I have removed the ability to reset a specific user until I can come up with a good way of sanitizing input through my CommandHandler.
- Track player, monster and animal kills
- Leaderboards for total kills and individual monsters
- MySQL, SQLite and Flatfile database support
- Economy support through AllPay for all major economy systems
- Configurable pricetags on each and every monster's head, with configurable price attenuation based on depth.
- Coming Soon: The ability to take out contracts on player and monster kills, for small 'user specified' quests.
- SimpleNotices support!