KeepItems v1.0.rc3
Details
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FilenameKeepItems.jar
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Uploaded by
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UploadedMar 28, 2014
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Size7.82 KB
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Downloads14,351
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MD5658320ad049f1b9e0010f2fabed40e39
Supported Bukkit Versions
- CB 1.7.2-R0.3
Changelog
v1.0.rc3
This release is only compatible with Minecraft 1.7.x. Please continue to use v1.0.rc2 if you are still using an older version of CraftBukkit.
The permission nodes have changed significantly since the last release - please refer to the updated documentation for more information, or drop me a comment if you need help.
Bugfixes:
- Fixed crash on servers running 1.7.x releases of Bukkit
- Players can now keep their items if they die of an unknown cause, provided they have the
keep-items.cause.*
permission
v1.0.rc2
New Features:
- It is now possible to only allow players to keep their items when they are killed by entities of a specific type. For example, if players should only be allowed to keep their items when they are killed by a creeper, take away the keep-items.entity.* permission and add the keep-items.entity.creeper permission. If players should lose their items only when they are killed by a creeper, take away the keep-items.entity.creeper permission.
Bugfixes:
- Fixed NullPointerException when a player dies due to an unknown cause (for example, if you kill them using CommandBook's /slay command). If a player dies due to an unknown cause, their items will be dropped at their death location since it is impossible to determine whether or not they have permission to keep their items.
v1.0.rc1
Changes:
- Items and experience are now kept by default, so that people without permissions plugins can make use of this plugin. To achieve the same functionality as before, take away the keep-items.* and keep-items.item.* permissions from non-ops.
- The keep-items.experience permission node has been renamed to keep-items.level to prevent confusion.
- The keep-items.items permission node has been split into keep-items.armor and keep-items.item.* (more information below).
New features:
- It is now possible to only allow players to keep their items when they die for a specific cause. For example, if players should only be allowed to keep their items when they drown, take away the keep-items.cause.* permission and add the keep-items.cause.drowning permission. If players should lose their items only when they drown, take away only the keep-items.cause.drowning permission.
- It is now possible to restrict item IDs individually. For example, if players should always lose item ID 42 (iron blocks) when they die, remove the keep-items.item.42 permission. Similarly, if the only item they should be allowed to keep is iron blocks, take away the keep-items.item.* permission and grant keep-items.item.42 instead.
- A new drop-chance configuration option has been added to allow you to customise how many items each player keeps when they die. 0 = they keep all their items, 0.5 = they keep half their items, 1 = they drop all their items. The default is 0.
- More information will be added to the main project page on BukkitDev.
v0.2.2
- Fixed StackOverflowException when a player of a very high level dies
v0.2.1
- Fixed experience duplication glitch with keep-items.progress permission
v0.2
- Permissions are now op-only by default
- Added keep-items.progress permissions node
v0.1.2
- Items and experience are now returned directly to your inventory rather than dropped at your feet
- Fixed default permissions
v0.1.1
- Permissions support
v0.1
- Initial release