KeepItems v1.0.rc2

Details

  • Filename
    KeepItems.jar
  • Uploaded by
  • Uploaded
    Aug 8, 2012
  • Size
    7.80 KB
  • Downloads
    30,945
  • MD5
    cd1ad4f39114c3935c1596ac29054630

Supported Bukkit Versions

  • CB 1.6.4-R2.0

Changelog

v1.0.rc2

New Features:

  • It is now possible to only allow players to keep their items when they are killed by entities of a specific type. For example, if players should only be allowed to keep their items when they are killed by a creeper, take away the keep-items.entity.* permission and add the keep-items.entity.creeper permission. If players should lose their items only when they are killed by a creeper, take away the keep-items.entity.creeper permission.

Bugfixes:

  • Fixed NullPointerException when a player dies due to an unknown cause (for example, if you kill them using CommandBook's /slay command). If a player dies due to an unknown cause, their items will be dropped at their death location since it is impossible to determine whether or not they have permission to keep their items.

v1.0.rc1

Changes:

  • Items and experience are now kept by default, so that people without permissions plugins can make use of this plugin. To achieve the same functionality as before, take away the keep-items.* and keep-items.item.* permissions from non-ops.
  • The keep-items.experience permission node has been renamed to keep-items.level to prevent confusion.
  • The keep-items.items permission node has been split into keep-items.armor and keep-items.item.* (more information below).

New features:

  • It is now possible to only allow players to keep their items when they die for a specific cause. For example, if players should only be allowed to keep their items when they drown, take away the keep-items.cause.* permission and add the keep-items.cause.drowning permission. If players should lose their items only when they drown, take away only the keep-items.cause.drowning permission.
  • It is now possible to restrict item IDs individually. For example, if players should always lose item ID 42 (iron blocks) when they die, remove the keep-items.item.42 permission. Similarly, if the only item they should be allowed to keep is iron blocks, take away the keep-items.item.* permission and grant keep-items.item.42 instead.
  • A new drop-chance configuration option has been added to allow you to customise how many items each player keeps when they die. 0 = they keep all their items, 0.5 = they keep half their items, 1 = they drop all their items. The default is 0.
  • More information will be added to the main project page on BukkitDev.

v0.2.2

  • Fixed StackOverflowException when a player of a very high level dies

v0.2.1

  • Fixed experience duplication glitch with keep-items.progress permission

v0.2

  • Permissions are now op-only by default
  • Added keep-items.progress permissions node

v0.1.2

  • Items and experience are now returned directly to your inventory rather than dropped at your feet
  • Fixed default permissions

v0.1.1

  • Permissions support

v0.1

  • Initial release

When players who have permission to keep their experience die, they will appear to lose all of their experience until they either log out and in again, or gain experience.