jCommands - UUID Ready
Stable build: v2.0.2
Dev build: v2.0.1b
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jCommands is developed by Jozeth and is a lightweight plugin which currently has more than 50 commands such as /day to /boom, you can manage a small server off of this plugin.
Once you've installed the .jar on to your server and started it, a 'players' folder will be created, ready for player configs.
Quote:This plugin utilizes an external version checking system, which means that the plugin makes a connection to curseforge.com and the following may occur:
- The plugins version checked against approved files
- Downloading of the plugin files
- Launching of the plugin files downloaded
You can disable the check and/or automated download via the configuration of this plugin.
Find the commands and permissions here!
Works with PermissionsEx and PermissionsBukkit or another permissions plugin which hooks into Bukkit's native permissions.
In jCommands there are two statistic trackers (MCStats.org). My stats tracker currently only picks up start ups (whenever you reload or start your server a counter goes up by one). These features can be disabled in the config.
- Added /time
- Added /getnames [player]
- Name changes are in each player's config
- Online staff (jcommands.moderators & jcommands.admins) are alerted when a player joins with a different name to last time
- /getnames works in the console
- Fixed typos and some permissions in the plugin.yml
- Changed command aliases from, "jc" to "jc_"
- Removed Warp features and added them to 'jCommands Warps' - http://dev.bukkit.org/bukkit-plugins/jcommands-warps/
- Release of jCommands' first add-on, jCommands Warps
- Removed logging of commands
- Changed namespace
- Removed /savedata
Version 2.0.1
- Updated to CB 1.7.9-R0.2
- You can now import your warps from jWarp - This will overwrite any warps with the same name
- Added /importwarps
- Added /getuuid <player>
- /getuuid & /importwarps work in the console
Version 2.0.1b
- Updated to CB 1.7.9-R0.1 and can run on CB 1.7.9-R0.2
- Removed an unused class
- A player's name within their own config will change if that player changes their name
- Fixed a bug when converting a player's config when joining
- Fixed the 'IOException error' in v2.0.1a
- Fixed a bug in /ban
View more of the Change log
@storm345
What doesn't work properly?
It doesn't work properly!
Follow my blog to keep updated: http://www.blog.jozethdev.com/category/jcommands/
jCommands v1.1.8 is out!
@mid_kid
/tp2p does have command block support I am requesting to have a new command added its - /tp2c <player> <x> <y> <z> with command block support. Since the vanilla one doesn't work.
Thanks.
plz add command block support. at least for /tp
@cab4444
They all seem to work for me...
@cab4444
Please send me an e-mail here.
Please include screenshots (if any), plugin list, permissions.yml & the name of the permissions plugin.
@Darkllama23
I'll see what I can do.
@DigiplayW8
Use permissions or change the plugin.yml (I think). Google it.
@Maraku12
Check if it works with 1.4.7. I don't always update for every version.
1.4.7????
When is it updated? Or Is This VERSION Allowed For 1.4.7?
HELPPP
how do i change the /sethome and /home perms from op to default?
@Jozeth
Thanks A LOT! And one more request, which i think it easier to do. Multi-Homes, i.e. /sethome 1,2,3, (Permissions: jcommands.sethome.max
ofhomes) and so on.. at least 5 different homes, unlimited is great. Thank You.
Is there a way to add multiple homes? like /sethome bed and /sethome supplies, and you could teleport to the by using /home bed or /home supplies(and let a /sethome with no argument override the normal /home?).
So a thing like: /sethome <name> Save the desired home, if no name set, will override /home. /home <name> Go to the desired home, if no name, go to /home.
And maybe give us a permission piece in which we can add a max number of homes?
@Darkllama23
I would but it disables the actual commands for other plugins as-well. I am currently working ut a way to do it properly. Expect it in v1.1.8.
please add the commands.yml!
@Jamesst20
Where do I use NMS?
@Jamesst20
"If you are a plugin developer that purely uses the Bukkit API this safeguard does not affect you in any way." - http://forums.bukkit.org/threads/safeguarding-against-unchecked-and-potentially-damaging-plugins.116749/