iWorld
Quote from Siguza:The Future?
Since Spigot is still standing and Sponge is slowly getting somewhere, I'm not exactly sure what to do with my plugins, but I'll stick around.
I think I will port most of my plugins to Sponge, but some (like NBTLib) will hopefully not be necessary anymore.
For now, I've set all my projects to "inactive", except for VirtualPack, which I will keep compatible with Spigot, until I ported it to Sponge. If you really want to see any of my other plugins updated to Spigot, just comment on its project page.
iWorld
Just an alternative world generator.
Usage
If you use MultiVerse, use /mvc <name> normal -g iWorld[:ID].
If you don't, check out this.
You can change the way iWorld does some things by setting flags.
To set a flag, simply include its character in the ID string when setting the generator (e.g. iWorld:034).
The order doesn't matter.
[ Flags Page ]
To Do
(done, currently working on)
Generate a world you can walk through
Play around with all the parameters
Custom biome grid
Different blocks for different biomes
Repair random floating cliffs/oceans
Terrain smoothing
Ores, trees, snow, clay, ...
Make stone go higher up
Custom trees
Structures like houses, villages, ...
Nether/End support
Ideas
- Default terrain height up to 256
- Trees:
- bigger (really big sometimes)
- just different
- bigger (really big sometimes)
- Structures:
- Villages (different ones)
- Cities
- Castles
- Bridges
- Random ways
- Ancient tombs
- Destroyed Houses/Castles/Villages/Cities
- Temples
- Villages (different ones)
- Structures spawn:
- underground
- within an ocean
- on the surface
- hanging between trees
- underground
- Houses may:
- consist of a bunch of different materials
- be big (32 blocks).
- consist of a bunch of different materials
- Things like this (not my work)
@da_gamefreak713
Are you using the latest Developer build of Multiverse (not the AB)?
Aside from the trees which is ok. there seems to be dirt and only dirt in the generation. as well as i took xray to it and found that the ores are all in disorganized lines deep down.
overall really good and i can't wait to see the finished product.
Does this work?:
/mvc iworld normal -g iWorld
I try to create a world with this but it just says: An internal error occurred while attempting this command.
Help?:/ oh and i am using multiverse-core
Hi, This is probably the nicest world generator plugin I have seen. I will definitely use this on my server as soon as I see the trees added (even though it sounds like you are having trouble with trees). However I don't see that you have added normal caves in yet (I may be wrong) if not then I think caves are a good idea and also giant caves like huge caverns would be pretty awesome. Cant wait for this plugin to have trees. Good job on the plugin!
Ok, I won't be able to include trees in 0.2 due to a loop bug I have to fix first, but I added water caves and an (optional) bedrock labyrinth.
Hey this sounds nice, keep up the good work! =D
@TH4MxCR4CK There is no working version yet, just random blocks floating around
An alpha build will be released as soon as a world is generated where a player can walk in.
The features listed in the description will be added in beta builds then.
Sounds just Great !
pls release the dl