iWorld

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Quote from Siguza:

The Future?

Since Spigot is still standing and Sponge is slowly getting somewhere, I'm not exactly sure what to do with my plugins, but I'll stick around.

I think I will port most of my plugins to Sponge, but some (like NBTLib) will hopefully not be necessary anymore.

For now, I've set all my projects to "inactive", except for VirtualPack, which I will keep compatible with Spigot, until I ported it to Sponge. If you really want to see any of my other plugins updated to Spigot, just comment on its project page.

iWorld

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Just an alternative world generator.

Usage
If you use MultiVerse, use /mvc <name> normal -g iWorld[:ID].
If you don't, check out this.

You can change the way iWorld does some things by setting flags.
To set a flag, simply include its character in the ID string when setting the generator (e.g. iWorld:034).
The order doesn't matter.

[ Flags Page ]

To Do
(done, currently working on)
Generate a world you can walk through
Play around with all the parameters
Custom biome grid
Different blocks for different biomes
Repair random floating cliffs/oceans
Terrain smoothing
Ores, trees, snow, clay, ...
Make stone go higher up
Custom trees
Structures like houses, villages, ...
Nether/End support

Ideas

  • Default terrain height up to 256
  • Trees:
    • bigger (really big sometimes)
    • just different
  • Structures:
    • Villages (different ones)
    • Cities
    • Castles
    • Bridges
    • Random ways
    • Ancient tombs
    • Destroyed Houses/Castles/Villages/Cities
    • Temples
  • Structures spawn:
    • underground
    • within an ocean
    • on the surface
    • hanging between trees
  • Houses may:
    • consist of a bunch of different materials
    • be big (32 blocks).
  • Things like this (not my work)

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