iWorld
Quote from Siguza:The Future?
Since Spigot is still standing and Sponge is slowly getting somewhere, I'm not exactly sure what to do with my plugins, but I'll stick around.
I think I will port most of my plugins to Sponge, but some (like NBTLib) will hopefully not be necessary anymore.
For now, I've set all my projects to "inactive", except for VirtualPack, which I will keep compatible with Spigot, until I ported it to Sponge. If you really want to see any of my other plugins updated to Spigot, just comment on its project page.
iWorld
Just an alternative world generator.
Usage
If you use MultiVerse, use /mvc <name> normal -g iWorld[:ID].
If you don't, check out this.
You can change the way iWorld does some things by setting flags.
To set a flag, simply include its character in the ID string when setting the generator (e.g. iWorld:034).
The order doesn't matter.
[ Flags Page ]
To Do
(done, currently working on)
Generate a world you can walk through
Play around with all the parameters
Custom biome grid
Different blocks for different biomes
Repair random floating cliffs/oceans
Terrain smoothing
Ores, trees, snow, clay, ...
Make stone go higher up
Custom trees
Structures like houses, villages, ...
Nether/End support
Ideas
- Default terrain height up to 256
- Trees:
- bigger (really big sometimes)
- just different
- bigger (really big sometimes)
- Structures:
- Villages (different ones)
- Cities
- Castles
- Bridges
- Random ways
- Ancient tombs
- Destroyed Houses/Castles/Villages/Cities
- Temples
- Villages (different ones)
- Structures spawn:
- underground
- within an ocean
- on the surface
- hanging between trees
- underground
- Houses may:
- consist of a bunch of different materials
- be big (32 blocks).
- consist of a bunch of different materials
- Things like this (not my work)
IMPORTANT NOTICE
As of the 15. September 2014 I'm stopping development of all my Bukkit plugins (hence the status "abandoned"). I will still give support for the existing versions, but no more updates are planned so far. With the recent DMCA takedown and the even more recent acquisition of Mojang by Microsoft, I'm leaving. I might come back some time, but for now I'm out. Maybe I'll rewrite my plugins for the Sponge API when that has made it somewhere or use the official API once it's released (if I haven't died of old age by then) or whatever, we'll see when the time has come.
If you want to take over one of my plugins, you can do so. All my plugins are released under CC BY-NC-SA 3.0 (really short summary), except for NBTLib, which is released under CC BY 3.0 (even shorter summary).
You can also just fork them all on GitHub, I've pushed all my current (highly unfinished) code up there.
If you want to contact me, visit www.siguza.net.
You were a cool community.
- Siguza out
@darkness7268
Since I have a lot of other things to do and the implementation of this plugin is very poor and not even close to the ideas we had, I think I'm not gonna work on it any time soon. I'm sorry.
I really enjoy world generators. I REALLY enjoy custom world generators... with that said... Will you please update this? I would create a plugin like this myself but I can't code... Thanks if you update and if you don't then still thanks because I love this plugin, I made some epic worlds with this!
Just an update , this plugin still works as of July 27 , 2013. (CraftBukkit_Dev1.6.2 and higher)
Does there happen to be a tutorial video?
We have to do it to automatically generate all of our real mir.Kak a physical map of the world.
Надо сделать чтобы он автоматом генерировал весь наш реальный мир.Как в Физической карте мира.
@UndefinedDecoder
Nice avatar.
Works with CB 1.4.7-R1.0 and multiverse 2.5-b641. Thanks for this wonderful world generator :)
UndefinedDecoder
@SwiftSwamp
I would like to have time for that. :/
I would like to request an update to this plugin please ^_^, it's been a while.
@Demonlover11
Ok, happy to hear that. :)
I'm using this world generator on 1.4.2 and it seems to be working just fine. I've used this sense 1.2.5
please. state in the description, that it is up to date to 1.3.2. Or not.
@minecraft111333
Some more information would really help us figure out what is going on: - What version of craftbukkit do you have? - What other plugins do you have? - What errors do you get (if any) - A screenshot showing us the problem With that information, I am sure we can solve your problem :D
No trees spawned..... bug?
This is a brilliant plugin, and if you make it look anything like that pic you have in you "Ideas" section, I'll CERTAINLY use it. Looking at your current screenies, however, everything just looks too... smooth. Everything appears rounded and looks like 3D plots of sine waves. Granted, I've never made a terrain generator for Minecraft before, though I have written terrain generators for other games and programs. I would suggest applying an "erosion" effect by adding a Perlin noise generator on a small scale (to make the terrain irregular in small-scale) and a Veroni noise generator for large-scale. These three effects, sine Perlin and Veroni, make for very convincing and often exotic landmasses.
@TTlabambaTT
There are even more bugs:
- Ores generate through bedrock
- On negative x or z coordinates, much less ores are generated
- Terrain smoothing removes overhangs
I'm currently working on the smoothing thing because I get some really strange things at the moment.
@TTlabambaTT
I have also noticed that in snow biomes the flowers have blocks of snow on top of them.
Just been testing this out guys and it is absolutely amazing, messed about with the flags as well and everything works flawlessly. However I have noticed a lot of lightning glitches in the water caves but id don'y even know if its even possible to fix just thought I'd let you know. When trees are implemented it would be awesome if there were extremely dense forests and I mean extremely dense where it would take very long to hack your way through. But overall guys, the best world generator by absolute miles. (cant wait for trees because I will use this on my official server)