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Hey,
maybe there could be an option that item upgrades cost something(Money or Material the item is made of), which
costs are defined by a formula you can edit.
Also it would be cool if we can use smaller values then 0.06
Lg Only
//edit: A Option for a global Level Multiplier for Vanilla Levels would be cool. For example if you normally need 20 EXP
to Level up and the Multiplier is 2, then you need 40 EXP for Level Up.
And last, a Stat Limit would be cool.
For example i got 100% Poison with my Equipment. But the Limit is at 50%, so the chance will be 50%
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