Integration with RPGInventory #217


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  • Replied
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Assigned to supavitax
  • _ForgeUser11241948 created this issue Sep 10, 2015

    Hello,
    I'm the author of the plugin RPGInventory
    I want to ask you to add support of my plugin.
    You can see the API and if there is something missing, I add it.

    P.S. Sorry for my bad English

    Best regards,
    Osip F.

  • _ForgeUser11241948 added the tags New Other Sep 10, 2015
  • Supavitax posted a comment Sep 10, 2015

    Do you have anything in your API to check whether the "ring" slot has an item in? If not just tell me what chest slots you used and I'll add a check to them.

  • Supavitax removed a tag New Sep 10, 2015
  • Supavitax added a tag Waiting Sep 10, 2015
  • _ForgeUser11241948 posted a comment Sep 10, 2015

    @Supavitax: Go

    You can use InventoryAPI.getPassiveItems(Player player) to get all equipped items from passive slots (rings, artifacts, amulet etc.)

    List<ItemStack> passiveItems = InventoryAPI.getPassiveItems(player);
    

    Or it's not what you need?


    Edited Sep 10, 2015
  • _ForgeUser11241948 removed a tag Waiting Sep 10, 2015
  • _ForgeUser11241948 added a tag Replied Sep 10, 2015
  • _ForgeUser11241948 edited title Sep 10, 2015
  • Supavitax posted a comment Sep 10, 2015

    If you're willing to test it I'll add a bit of code and send you a dev build if you want?

  • Supavitax removed a tag Replied Sep 10, 2015
  • Supavitax added a tag Waiting Sep 10, 2015
  • _ForgeUser11241948 posted a comment Sep 10, 2015

    @Supavitax: Go

    Yes, that would be great!

  • _ForgeUser11241948 removed a tag Waiting Sep 10, 2015
  • _ForgeUser11241948 added a tag Replied Sep 10, 2015
  • _ForgeUser11241948 posted a comment Sep 13, 2015

    @Supavitax: Go

    What's about dev build?


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