Item Lore Stats v4.67
Details
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FilenameItemLoreStats.jar
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Uploaded by
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UploadedAug 17, 2014
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Size325.13 KB
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Downloads5,290
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MD5d208242023191bed2c95c17b77833602
Supported Bukkit Versions
- CB 1.7.9-R0.2
- CB 1.7.2-R0.2
- CB 1.6.4-R2.0
Changelog
Full support for 1.7.9.
Item upgrading should automatically correct any string errors if they were to occur. No more errors being sent to console when a player levels up and a stat on one of their items isn't in the correct format.
Slight optimisations to PvE Damage Modifier and PvP Damage Modifier.
Slight optimisations to Weapon Speed check.
Slight improvement to damage event.
Significantly reduced tool lookups on the damage event.
Fixed an issue with TnT explosions sending an error to console.
Parrying an attack with a sword will now cause durability loss.
Almost all of the stats have been optimised to improve efficiency.
Base health regen now shows the correct amount when set as a double in /ils stats.
Slight optimisations to durability calculation improving efficiency on checks.
The durabilityLoss section in the config has been changed to enchants.
The unbreakingLevelMultiplier key has been changed to levelMultiplier under unbreaking.
healthPerLevel in the config has been moved to health under additionalStatsPerLevel.
New change All stats except Class, Soulbound, Spells and Durability no longer need to follow a strict format. Example; 1 weapon could contain the damage stat as +50 - 75 Damage, whilst another weapon could contain the damage stat as Damage +50 - 75. Both ways will work.
New change The Item Lore Stats Health stat can now be used alongside the SkillAPI plugin without any conflicts to the players health. If there are any bugs with this please open a ticket.
New change Multiple lines of the same still will now be correctly calculated. This allows support for plugins that have a gem system. Example if a weapon has a +50 Damage on line 1 and +75 Damage on line 2 then the weapon will deal 125 Damage.
New config (vanilla.includeDamage) Vanilla damage for items can be included/excluded in the damage event. In v4.44 vanilla damage was removed from the damage event but there was no config for it.
New feature (additional stats on level up) Health, Health Regen and Speed can be awarded when the player increases their level. Similar to how a player is currently awarded additional health each time they level up. Players can now earn additional Health, Health Regen or Speed when they level up.
New feature (custom item armour/tools support) Item Lore Stats will now support custom items from mods. Just add the exact material name to the config and then reload the config.
New feature (custom item drops) Item Lore Stats will now allow any item to drop with stats. Useful for custom items from mods or a none default config. Set itemId in the drop table to the materials name(e.g. itemId: DIAMOND_SWORD).
New feature (multiple classes) The class lore can now contain multiple classes. By default the class lore on a weapon could look something like Class: Warrior, Paladin and this would allow either a Warrior or Paladin to use that weapon. The separator which by default is set to , can be changed to anything in the config.
New feature (Sharpness enchant supported) The Sharpness enchant is now supported by ILS which allows the damage increase from the Sharpness enchant to be modified in the ILS config. The damage increase is now % based and by default each Sharpness level increases the damage by an extra 5% (This allows plugins that add unsafe enchants such as Sharpness X to still work and correctly scale with ILS). All of these are calculated before crit so crit can now affect the new damage. This makes the Sharpness enchant much more appealing to players.
Weapon Speed has no affect on the actual attacks per second.
Item upgrading temporarily disabled till the next update.