Item Lore Stats v4.25 **BETA**

Details

  • Filename
    ItemLoreStats.jar
  • Uploaded by
  • Uploaded
    May 26, 2014
  • Size
    276.31 KB
  • Downloads
    1,929
  • MD5
    183696d7c899a8c66469586d694d0feb

Supported Bukkit Versions

  • CB 1.7.2-R0.2
  • CB 1.6.4-R2.0

Changelog

The layout of the config has been drastically changed to make it easier to understand, modify and future additions. You MUST delete your old config otherwise there will be a lot of errors in the console and the plugin will not function correctly.

23 Minor bug fixes.

Exploit fixed that allowed players to dupe their experience.

Exploit fixed that allowed players to right click items when they shouldn't have been allowed to.

Mobs that spawn with items that have the Health lore will now have their health altered appropriately.

Some support added for 1.7.9.

Health values in BarAPI will now always be displayed as a formatted double.

Optimised keepXPOnDeath.

Players can no longer use items if they don't have the required level/soulbound/class if their inventory is full.

Players can now attack mobs in a region even if the Worldguard PVP flag is set to deny.

Citizens support added.

ILS no longer takes priority on adding stats to crafted/dropped items that are generated from other plugins.

Few more fixes for different locales.

Items with less than 10 max durability will no longer be unbreakable.

Slight update to the version check on the updater.

Weapon speed is no longer interrupted and cleared during combat.

Damage done/taken are correctly synced with the attack speed of the entity no longer causing damage to be spammed.

Damage done/taken messages are now correctly synced with the attack speed of the entity no longer causing it to be spammed.

Damage done/taken messages are much more accurate.

Item durability messages are no longer spammed multiple times at 75%, 50% and 25% durability.

Vanilla item durability will stay synced correctly to the ILS durability lore through environmental damage.

Minor Heal and Major Heal spells added to item drops.

Trying to repair an item that doesn't have a custom name will no longer return null error.

Slight improvements to the repair event.

Harming will no longer heal undead mobs.

Minor improvements to interact events.

Tooltips should no longer contain to blank lines under rare occurrences.

Damage is the correct amount even if the player has no tool in their hand.

Repairing an item with currency will no longer cause a null error if the item doesn't have a custom name.

Spell name in the tooltip can be a different colour to the "Right-click to cast" text.

randomApplyChance in the config has been tweaked slightly for new configs (changed from 40 to 45).

The Heroes specific Mana stat can now be included in the list of stats that can be increased when an item upgrades.

Armour values in the default loot table have been raised.

Damage setting in the mob configs has been fixed so that it can be a flat range like the other stats and doesn't have to contain the player's level.

/ils upgrade hand, /ils upgrade armour, /ils upgrade all and /ils sell added to the /ils command. New config (baseMovementSpeed) The base movement speed can be changed in the config. The default value is 0.2 which is the same as vanilla.

New config (internal cooldowns on stats) Dodge, Block, Critical Chance, Life Steal, Reflect, Fire, Ice, Poison, Wither, Harming and Blind can now have an individual internal cooldown so they can no longer by applied continuously if the stat value gets/is set really high. The Default configs apply a 3 second cooldown to these though the values can be changed.

New config (addSellValueToDrops) This will attach a sell value to the item as a lore line at the bottom of the tooltip.

New command (sell command) This will sell the item in your hand for the price listed in the tooltip of the item.

New feature (Sell value) Items that drop will now contain a sell value if the boolean above is set to true. The value is calculated using (sellValuePerStat x StatAmount = ValueOfStat), and this is done for every stat on the item. Then that value is added to a material value (e.g. Iron Sword or Leather Chestplate).

New feature (Drop saved items) Mobs can now drop SavedItems from the configs in the /SavedItems/ folder. If you want an item to drop you simply add the drop chance, add an id and then under the id add "savedItem:" and then you include the file name. If I had a SavedItem saved as "GodSword" then I would enter savedItem: GodSword.

New feature (Experience multiplier) The built in mob scaling system based on the distance the players are from the set point can now also scale the exp, promoting exploration and reward players that go further. This value should be very low, by default it is set to 0.004 and the calculation is (distance x expMultiplier) + baseExp = newExp.

New feature (Armour stat on crafted) The Armour stat will be added to crafted items so that players have some basic protection for crafting armour. The values used for the Armour stat is specified from a range in the config. By default the max value in the range is close to vanilla and the min value is half of the max value rounded. The range for a diamond piece is 11 % to 21%, so 4 pieces of diamond armour at 21% would give you 84% damage reduction (vanilla is 83.3%).

New change (Config layout changed) The layout of the config has been drastically changed to make it easier to understand, modify and future additions.

New change (Customisable damage messages) The damage done/taken messages can be customised in the language file. These can contain colours etc.

New change (Weapon Speed) The Weapon Speed stat can now include Very Fast and Very Slow.

New stat (Increase max mana(Heroes ONLY)) If Heroes is installed you can increase the players max mana with the "Mana: +X" lore. This stat ONLY works with Heroes.



The layout of the config has been drastically changed to make it easier to understand, modify and future additions. You MUST delete your old config otherwise there will be a lot of errors in the console and the plugin will not function correctly.

Weapon Speed Fast and Very Fast has no affect on the actual attacks per second.