Item Lore Stats v1.759

Details

  • Filename
    ItemLoreStats.jar
  • Uploaded by
  • Uploaded
    Jan 19, 2014
  • Size
    137.81 KB
  • Downloads
    483
  • MD5
    fc5215a1147d91d2c14b16b1d5162313

Supported Bukkit Versions

  • CB 1.7.2-R0.2
  • CB 1.7.2-R0.1
  • CB 1.6.4-R2.0

Changelog

Now works with 1.6.4 and 1.7.2

Lots of bug fixes.

A lot of changes have been made to the code.

Stats no longer require a specific colour and can have different colours for each stat if preferred.

Movement speed and health checks are much more accurate when switching items.

npcDamageMultiplier removed as it's no longer used with the npcModifier feature.

The stats displayed when using the /ils stats command is now much, much more accurate. This section includes the colours from the config to represent each stat.

Unbreaking enchant updated to support new durability system.

New config (displayDurabilityWarnings) To go with the new durability system, this will alert players at 75%, 50% and 25% of an items durability (Item in hand or equipped armour).

New config (Increase dropped XP) You can set specific amounts of XP to drop with custom drops in each of the mobs configs.

New config (Thorns damage) This allows the server owner to scale the Thorns damage with the players health. This can be changed under environmentalDamage in the config.yml.

New config (Block explosion damage) This allows the server owner to scale the block explosion (TnT explosion) damage with the players health. This can be changed under environmentalDamage in the config.yml.

New config (Entity explosion damage) This allows the server owner to scale the entity explosion (Creeper explosion) damage with the players health. This can be changed under environmentalDamage in the config.yml.

New config (Magic damage) This allows the server owner to scale the magic (damage potion) damage with the players health. This can be changed under environmentalDamage in the config.yml.

New config (Bonus health per level) You can now set bonus health for each level which is added to the baseHealth. When a player changes level they will gain/lose health health based on that config (level x healthPerLevel = bonus health).

New feature (durability) The durability system has been recoded and durability is now on each item as a stat. This can include colours in the config. If the item doesn't have the durability stat it will be unbreakable. This value can be set at anything and will remove 1 durability after each use/hit. The stat is automatically added to crafted items.

New feature (WorldGuard regions) If the server is running WorldGuard, ItemLoreStats now check the region a player is stood in for the PvP flag.

New feature (Repair items) With the new durability system you can now repair items. The amount that is added when repairing an item is within the config under repairCosts in the config.yml. To repair an item you will need the materials required to craft the vanilla item and then left-click on a workbench with the item you want to repair.


Delete your language.yml and all of the mob files in /SavedMobs/ if updating from v1.591 or below, otherwise this WILL cause errors.

Big thanks to MARODEUR2 for all of the testing and bug finding.