Infernal Mobs
Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:
A picture of an Infernal Chicken with the boss bar:
Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.
Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
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Source Code:
MC Stats:
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
Donate:
If you like my plugins and want to help me out:
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@jacob_vejvoda
sorry wrong account, The new spigot 1.8 at this link
http://www.spigotmc.org/threads/bukkit-craftbukkit-spigot-1-8.36598/
built with buildtools from here: https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar
@muttsworld
I got that latest 1.8 from Spigots jenkins and it works fine.
What version do you have?
Much spam, many errors with spigot 1.8
http://pastebin.com/5qN2Cymy
Oh, Haha i totally misunderstood it. I was thinking 50 was 50 percent chance haha. Well I feel smart now.
@XtrmeePlaya
If the chance is at 50 then 1 in 50 will become infernal, so that's not allot.
That would be like most definitely awesome. Mostly for the fact that when i was testing the plugin i could almost never find them even when i had chance set to 50 percent. Most of them were underground.
@XtrmeePlaya
I could add an option to only allow infernal mobs to spawn between two Y cords.
I think this is possible but would you be able to put a spawn location for these mobs?
Not as in X:Y:Z, but as in spawnabove: 64 etc. So you can lower the chance of them spawning underground.
@madtomic
I don't have the lasted build of CB, and I can't find a download for it. (I need CraftBukkit and Bukkit)
Can you please release the latest build for CB. Thank you!
@McPixel
I told you already you can do that in the way I said.
@sakura_blades
yea i mean that im sorry :(
@jacob_vejvoda
so that not gonna happen ? :( thats new feature :3 and make more spesific and lots more fun about making a boss :D
Looks like a lot of fun. Is there any way that you can make this work with MobArena :/?
@McPixel
That is actually literally what I said... "Zombie Warrior" spawns, you want "Zombie Warrior" to be infernal, and no other "Zombie" at all...
You want Infernal Mobs plugin, to see "Zombie Warrior" and say to it's self... "Hey! That has to be an Infernal!" And then it is an Infernal..
That is exactly what I said last time, but with different name for simplicity sake. x.x;
If that's still not right, then you're explaining it in a way you don't mean. Try using a translator from Bing to get what you looking for into English, because now to me, you just sound like you're repeating yourself and that's not making you any easier to understand.
@Adamismyname00
On my server naming him bob does not effect his infernal status.
I can leave and come back/stop and start the server, and he still has the particles and powers.
If you wan't any more help please send me your config, and a list of mods.
@McPixel
No, that can't happen. It goes by mob types not names. But you can do the same thing with just infernal mobs, you don't need to use whatever plugin is spawning the Zombie Warriors.
Hi!
I think I got it now.. If I spawn an infernal and leave the chunks and then come back, it's still going to be an infernal that keeps its abilities. But if I spawn an infernal and use a nametag and rename the infernal "Bob" it's going to be an infernal until I leave the chunks and then go back. When I go back it's just a normal chicken with the name Bob.
You can figure out the conclusion:p
@jacob_vejvoda
im sorry for bad explannation cuz im bad english haha :D
the guy who explain for me still wrong hehe , i mean infenalmob plugin check where mob named "Zombie Warrior" become infernal ,
example , when i have custom spawner named Zombie Warrior everytime the Zombie Warrior spawn become infernal but other zombies not
Sure!
IP: HexaCraft.McPro.Co
@Adamismyname00
Can I have your server IP so I can see the problem?
@jacob_vejvoda
I've actually lost interest in using Infernal Mobs at this time. We've moved to something else that suits what we were after instead.
As I said, I couldn't handle the constant errors with each update, not knowing what to expect like that is taxing. I hope you get everything worked out though, as it's a great plugin with a great idea. Just need to work out some reoccurring issues and a few other "sneaky bugs" that don't appear in Vanilla CB