ERROR #116


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  • koombajack created this issue Mar 22, 2018

    whenever i try to spawn an infernal mob it says
    "An internal error occurred while attempting to perform this command" any idea?

  • koombajack posted a comment Mar 22, 2018

    my config is

    configVersion: "1.12
    #Chance is the chance that a mob will not be infernal, the lower the number the higher the chance. (min 1)
    #Enabledworlds are the worlds that infernal mobs can spawn in.
    #Enabledmobs are the mobs that can become infernal.
    #Loot is the items that are dropped when an infernal mob dies. (You can have up to 64)
    #Item is the item, Amount is the amount, Durability is how damaged it will be (0 is undamaged).
    #nameTagsLevel is the visibility level of the name tags, 0 = no tag,
    #1 = tag shown when your looking at the mob, 2 = tag always shown.
    #Note, if you have name tags set to 0, on server restart all infernal mobs will turn normal.
    #If you want to enable the boss bar you must have BarAPI on your server.
    #nameTagsName and bossBarsName have these special tags: <mobLevel> = the amount of powers the boss has.
    #<abilities> = A list of about 3-5 (whatever can fit) names of abilities the boss has.
    #<mobName> = Name of the mob, so if the mob is a creeper the mobName will be "Creeper".
    chance: 100
    #mobChances:
    # Ghast: 150
    #levelChance:
    # '3': 1
    # '4': 1
    # '5': 1
    # '6': 1
    # '7': 1
    namePrefix: '&fInfernal'
    #levelPrefixs:
    # '3': '&fMad'
    # '4': '&fRabid'
    # '5': '&fGiant'
    # '6': '&fKing'
    # '7': '&fInfernal'
    nameTagsLevel: 1
    nameTagsName: '&f<prefix> <mobName>'
    bossBarsName: '&fLevel <mobLevel> &f<prefix> <mobName>'
    enableBossBar: true
    bossBarSettings:
    defaultColor: "PINK"
    defaultStyle: "SOLID"
    # perMob:
    # PigZombie:
    # color: "RED"
    # style: "SEGMENTED_6"
    # Ghast:
    # color: "RED"
    # style: "SEGMENTED_12"
    # WitherSkeleton:
    # color: "RED"
    # style: "SEGMENTED_20"
    # Blaze:
    # color: "RED"
    # style: "SEGMENTED_10"
    # Creeper:
    # color: "GREEN"
    # style: "SEGMENTED_6"
    # perLevel:
    # 5:
    # color: "GREEN"
    # style: "SEGMENTED_6"
    enableScoreBoard: false
    showHealthOnScoreBoard: true
    effectAllPlayerAttacks: true
    enableParticles: true
    enableDeathMessages: false
    deathMessages:
    - '&cplayer &chas killed an mob&c!'
    - '&cAn mob &cwas slain by player&c!'
    - '&cplayer &cowned an mob&c!'
    - '&cAn mob &cwas beheaded by player&c''s weapon!'
    - '&cplayer&c''s weapon &ckilled an mob&c!'
    - '&cAn mob &cwas killed by player &cusing a weapon&c!'
    enableSpawnMessages: false
    spawnMessageRadius: 64
    spawnMessages:
    - '&cAn Infernal mob has spawned near you!'
    - '&cWatch out!'
    - '&cYou hear a faint scream...'
    - '&cSomething is coming...'
    - '&cYou hear a mob nearby...'
    mobworlds:
    - <all>
    effectworlds:
    - <all>
    enabledmobs:
    - ELDER_GUARDIAN
    - WITHER_SKELETON
    - STRAY
    - HUSK
    - ZOMBIE_VILLAGER
    - SKELETON_HORSE
    - ZOMBIE_HORSE
    #- DONKEY
    #- MULE
    - EVOKER
    - VEX
    - VINDICATOR
    - CREEPER
    - SKELETON
    - SPIDER
    - GIANT
    - ZOMBIE
    - SLIME
    - GHAST
    - PIG_ZOMBIE
    - ENDERMAN
    - CAVE_SPIDER
    - SILVERFISH
    - BLAZE
    - MAGMA_CUBE
    - ENDER_DRAGON
    - WITHER
    - BAT
    - WITCH
    - ENDERMITE
    - GUARDIAN
    - SHULKER
    - ILLUSIONER
    - PARROT
    #- PIG
    #- SHEEP
    #- COW
    #- CHICKEN
    #- SQUID
    #- WOLF
    #- MUSHROOM_COW
    #- SNOWMAN
    #- OCELOT
    #- IRON_GOLEM
    #- HORSE
    #- RABBIT
    - POLAR_BEAR
    - LLAMA
    #- VILLAGER
    enabledCharmSlots:
    - 0
    - 1
    - 2
    - 3
    - 4
    - 5
    - 6
    - 7
    - 8
    - 36
    poisonous: true
    armoured: true
    blinding: true
    withering: true
    tosser: true
    thief: true
    quicksand: true
    bullwark: true
    rust: true
    sapper: true
    1up: true
    cloaked: true
    ender: true
    ghastly: true
    lifesteal: true
    sprint: true
    storm: true
    webber: true
    vengeance: true
    weakness: true
    berserk: true
    explode: true
    potions: true
    mama: true
    molten: true
    archer: true
    necromancer: true
    firework: true
    gravity: true
    flying: true
    mounted: true
    morph: true
    ghost: true
    confusing: true
    mamaSpawnAmount: 3
    vengeanceDamage: 6
    berserkDamage: 3
    moltenBurnLength: 5
    gravityLevitateLength: 6
    horseMountsHaveSaddles: true
    armouredMountsHaveArmour: true
    fireworkColour:
    red: 255
    green: 10
    blue: 10
    enabledSpawnReasons:
    - BREEDING
    #- BUILD_IRONGOLEM
    #- BUILD_SNOWMAN
    - BUILD_WITHER
    - CHUNK_GEN
    #- CURED
    - CUSTOM
    - DEFAULT
    #- DISPENSE_EGG
    #- EGG
    - INFECTION
    - SPAWNER_EGG
    #- JOCKEY
    - LIGHTNING
    #- MOUNT
    - NATURAL
    - NETHER_PORTAL
    - OCELOT_BABY
    - REINFORCEMENTS
    - SILVERFISH_BLOCK
    - SLIME_SPLIT
    #- SPAWNER
    #- SPAWNER_EGG
    #- TRAP
    #- VILLAGE_DEFENSE
    - VILLAGE_INVASION
    mobParticles:
    - lavaSpark:1:10
    mountFate: nothing
    enabledMounts:
    - SPIDER
    - SKELETON_HORSE
    - ZOMBIE_HORSE
    - DONKEY
    - MULE
    - SLIME
    - GHAST
    - MAGMA_CUBE
    - ENDER_DRAGON
    - BAT
    - PIG
    - SHEEP
    - COW
    - CHICKEN
    - MUSHROOM_COW
    - HORSE
    - POLAR_BEAR
    - LLAMA
    enabledRiders:
    - WITHER_SKELETON
    - STRAY
    - HUSK
    - ZOMBIE_VILLAGER
    - EVOKER
    - VINDICATOR
    - SKELETON
    - ZOMBIE
    - PIG_ZOMBIE
    - ENDERMAN
    - WITCH
    - SNOWMAN
    - VILLAGER
    - ILLUSIONER
    disabledBabyMobs:
    - WOLF
    - MUSHROOM_COW
    - COW
    - SHEEP
    - PIG
    - CHICKEN
    - OCELOT
    - HORSE
    #The min/max amount of powers that a mob will get.
    #NOTE: the amount of enabled powers must not be less than the maxpowers.
    #healthMultiplier is what number the infernal mobs health will be multiplied by.
    #If you have healthByPower enabled then healthMultiplier and healthByDistance will do nothing.
    #dropChance is the chance a dead mob will drop loot, the lower the higher the chance (min 1)
    #xpMultiplier is what the normal xp a mob drops will be multiplied by.
    #healthByDistance makes mobs HP go up as you go further from the world spawn.
    #Every addDistance blocks the mobs will get healthToAdd times how far they are HP.
    minpowers: 3
    maxpowers: 7
    healthMultiplier: 4
    healthByPower: false
    healthByDistance: false
    powerByDistance: false
    healthToAdd: 5
    powerToAdd: 1
    xpMultiplier: 8
    addDistance: 200
    enableDrops: true
    dropChance: 1
    enableFarmingDrops: false
    naturalSpawnHeight: 0


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