Safe Teleport: Replaces Glass Block setting, will empty out enough space for the player to live and, if no block to stand on is given, spawns a glass block (only on teleporting upwards).
EntityFilter, SourceFilter and TargetFilter: Filter out which entities and materials to disallow using a regular expression. (Result is cached for speed reasons)
Overlapping for most events implemented (Fluids also implemented, but for some reason will break if the fluid does not have sources on both sides).
Fixes
Glass Block now appears below the feet, not in them.
Teleporting should now no longer stick you into the next best block.
Safe Teleport sometimes removed non-solid blocks, which the player could stand on/live in.
world-config.yml being wrong.
Random crashes in overlapPlaceBlock and overlapRemoveBlock.
Removes
World.DelayTicks, is now located in config.yml
World.DoPredictPosition, is now located in config.yml
World.OverlapTriggers, is now located in config.yml
/inception reload command.
All permissions
Entity, Source and Target Filter Lists.
Unnecessary code that would slow down loading and fill the stack.
Lower.Teleport.PreventFallDamage in favor of Lower.Teleport.Safe
Due to extreme speed, players may actually remove existing blocks.