ImgMap
ImgMap: Render any image on an in-game map!
By Evangon, Maximvdw, and JohnnyBlu
Originally coming from a picture of a troll face by md_5, this plugin allows a user with a map in hand (obviously with the proper permissions) to essentially put an image onto the map. The image could be anything: Instructions, rules, messages, warnings, a very nice picture of a cat, whatever you want! All images are resized to the proper dimension of 128x128. The image is then sent over to a rendering process (Devs: Check the source on how it's done if you want), which then the map renders the image for that map. Anyone with a map with the same ID (Typically, it says when you hover over it, e.g "Map #0") to see the same image too! The only downside to all of this is that due to the nature of Minecraft maps, they do not support full color. This is due to a limitation on the clients themselves.
Installation
Just drop it into the /plugins/ folder! No special configuration needed!
How to use
- Give yourself a map with a specific ID. This ID can be anything, but remember, once you draw an image on it, it will pertain only to that specific ID!
- Get the URL of the desired image! This is where some people mess up. In order for the plugin to successfully render it, it has to be a direct link to the image. Simply right click on the image and hit "Copy Image Location".
- Hold the map with the super specific ID and type in "/drawimage" and paste it! For most users, to paste, you do "CTRL+V".
- Wait a bit; rendering can take a bit. You'll notice several segments appear on the map; this it indicating that it's loading. If nothing happens, you're either met with a message that says something along the lines of "Server Internal Error" or you're staring a blank map. If you get kicked with the message with "Server Internal Error", simply type, in console, "fixmap <your super specific id>". This basically fixes the map with the old over world rendering. Try again; if it doesn't work, report it in the comments! However, if you are getting nothing, be sure the image is accessible directly from your browser (clear your cache before you do so!) Sometimes, what happens is that the owner of the website has set privileges denying anyone from accessing the image directly. A bit bothersome, but you can probably save the image and upload it somewhere else. However, when doing so, please follow the copyright usage on said images!
- Viola! Your map now has that pretty picture of a kitty or something!
Commands
- /drawimage <image url> Draws the specified image to the map you're holding. If you want to "save" the picture to the map, you add "-s" to the end of the command. The reason why "save" is written in quotations is because it doesn't actually save the map's picture; it simply saves the URL and it's corresponding ID to a flatfile and is loaded on start up.
- /drawanimatedimage <gif url> Attempts to draw an animated gif image. A little buggy here and there, but it works for the most part! Please be warned that this takes up a lot of bandwith (You're sending anywhere between 0 to 16kilobytes nearly every second!) and that it also is resource intensive!
- /drawytvideo <yt-ID> Experimental. Downloads a video and converts it to a GIF format. See /drawanimatedimage for more information as the same process is used.
- /emulategb <rom name> Highly experimental. Emulates a GameBoy (only GameBoy, not GameBoy Advanced or GameBoy Color) game on a map. Fully integrated, no client mods needed! Click on the chat messages given in chat to control the emulator.
- /emuaction <save|load|a|b|left|right|up|down|holdinput> Simulates input for emulated GameBoy games on a map. Used by the gamepad, you can also use it as a command if you wish. Note that "save" and "load" do not work as of current. Any input button just simulates input. "holdinput" makes the emulator act as if the person is holding down a directional button and directional only.
- /clearmap With a map in hand, this command wipes the image off of it and puts the old Minecraft map rendering back.
- /fixmap <id> A debug command, Caused an issue with a map that psudo-bans them? No worries! Simply get the ID of the problematic map, and type this command in, replacing <id> with the map's id. It's like /clearmap, only this time, you can target maps!
- /getmap <id> More of a debug command, but can be helpful for some, it allows you to get a map by almost any ID. The reason why this is "almost" is because if you try to get a map that is above the number that exists, it merely just goes over and gets the next ID, rather than the one you want. This is something that's within Minecraft that I cannot fix.
Permissions
- imgmap.*: Grants almost all rights to ImgMap. This does not include debug commands.
- imgmap.debug: Grants debugging rights to ImgMap. Does not include drawing or restoring capabilities.
- imgmap.drawimage: Allows you to draw an image to a map.
- imgmap.drawanimatedimage: Allows you to draw an animated image to a map.
- imgmap.clearmap: Allows you to clear a map and restores the overworld rendering.
- imgmap.debug.fixmap: Debug command. Allows you to remove all renderers on a given map ID.
- imgmap.debug.getmap: Debug command. Allows you to get a map by any ID.
Source for Developers/Contributors
Found a bug that you want to squash yourself? Go ahead and fork me! (Please don't actually stab me with a fork!) https://github.com/CirnoTheGenius/ImgMap-LosingPixels
Examples
@FrauKoujiro
Can not be used on CB145-R1.0, Please update~~~
@FrauKoujiro
You've probably already had this idea ages ago, but to get rid of the player markers I'm guessing you could make the coordinates of which the map would be centered around to something like (99999,0,99999). :3
@FrauKoujiro
thanks for updating... I'm using V1.9.1 on CB145-R0.2, I upload a image called “pc1.jpg" to ImgMap folder. What should I do then? "/map pc1.jpg" seems doesn t work....
@parrothead1337
"/map perm" does the same thing as "/map", but instead stores the URL along with the map ID into a file inside the plugin's folder. Upon loading the plugin, it will read that file and make any adjustments needed to any maps.
How resource intensive is this plugin in regards to the /map perm command?
Fixed @hoohoo4
Working on @MCwolski
@hoohoo4
I'm working on removing the markers, but I can't get any grip on them.
@MCwolski
I can try working on it.
@HammyHavoc
Can you please try to explain it in better words? Not trying to be a jerk or anything, but it looks like you want the images to show at login through PermissionsEx, which doesn't make a whole lot of sense, unless you're talking about permission nodes for the image itself.
I'm getting player markers on my images, any idea why this is happening?
Great work ! Thanks !
@MCwolski
I would imagine so, but you'll still need to supply a URL to it like myminecraftserver.xyz/image1.blah
Is there any way this could be shown at login through PermissionsEx until the user logs in? Bit of a strange concept, but we're all about making sure the brand is prominent.
Can I upload pictures to my server instead of typing [img url]?
I have been messing around with this plugin, and it's been quite fun to use, I have discovered some stuff. If you give the map to another player, the framed image loads instantly, and won't take forever, you also need to be in the same chunk for it to start loading, it seems. That leads me to believe, that a workaround could be done by having the client force download all images at login, thus being able to see the framed images instantly.
Agh, sorry for being a lazy dev. Uploading the new version that fixed the issue with /restoremap.
MMhh, i have made some test, and it look like when you just have made the imgmap, other players cant see it. But when i reboot the serveur with a "perm" image map, everyone can see after a while (time for the clien to download the img i think), but finaly they see it :)
@notif
It's a very low resolution image that's being sent out. You'd need a lot of imgmaps for any resource intensive activity to be felt.
@aelodia
If you mean that players can't see the maps in frames from a distance, that's a rather annoying client side bug.
If you mean that the maps don't show their image in the frames to other players, I think it's to do with the plugin not sending the image to those players.. May be wrong though. :3
My Img didnt render it just shows bits and pieces of it an anyone help? Note: I took a screenshot in minecraft.
So if the map is not done with /map perm URL, it won't save upon restart?
Would having a whole bunch of these 30+ be resource intensive, for something like an art gallery shop? I'm not that concerned with bandwidth, but processing I am. . Are maps cached from the client for long? Is there a limit to how much map data can be sent to a player at once? What's the file size of a map? Is there anything to worry about?
Work great..
But when a put it inside a item frame, other players can't see the image :/ i think this is a bukkit side bug, because it does the same for every map i make :( Anyway, thanks for the plugin :)