ImageOnMap
Have you ever wanted to view an image on a map ingame? ImageOnMap allows you to do it! (Inspired by ImgMap)
Features
ImageOnMap allows you to load a picture from the Internet to a Minecraft map.
- Loads an image from a URL onto a map. PNG, JPEG and GIF are supported.
- These images will be saved on your server and reloaded at restart.
- Big pictures will be cut automatically into several parts! As example, a 1024x1024 picture will be cut in 16 maps.
- Your image will be centered.
- You can put your map in an item frame.
This plugin is a free software lisensed under the GNU General Public License (version 3 or above). The source code is published on GitHub.
The latest version is only compatible with Minecraft 1.15+.
- For Minecraft 1.13 and 1.14, use 4.0-pre1.
- For older versions, please use ImageOnMap 3.1 (warning: unchecked by the BukkitDev staff—if you're unsure, use 3.0 here in BukkitDev, it's the same but without permissions).
Support and bug requests
If you need help with ImageOnMap, the preferred way is our Discord server. We speak English and French. You should read the FAQ first!
If you want to report a bug or suggest features, by far the best option for us is GitHub issues, which you should use whenever possible. If you absolutely can't use GitHub, use the support options above.
We're a team behind ImageOnMap (and others), and private messages from Spigot can only be read by one person. So you should not send help requests, suggestions or bug reports using Spigot or BukkitDev PMs. Any PM received after June 28, 2020 with any of these topics will be ignored.
Quick guide
- Ensure that you have a free slot in your inventory, as ImageOnMap will give you a map.
- Type /tomap URL, where URL is a link to the picture you want to render (see the section below).
- Enjoy your picture! You can place it in an item frame to make a nice poster if you want.
German speakers, you can watch this video (thanks to StarlessMiner)
English speakers? (thanks to Arma)
Another tutorial in English (thanks to ltjim007)
Commands and Permissions
/tomap <url>
Renders an image and gives a map to the player with it.
- This command can only be used by a player.
- The link must be complete, do not forget that the chat limit is 240 characters.
- You can use an URL shortener like tinyURL or bitly.
- If you want a picture in one map, type resize after the link.
- If you want to resize to multiple maps, add the witth and height after resize: e.g. /tomap url resize 2 4
- You can change the scaling method by replacing the resize keyword in the /tomap command by:
- resize-stretched to stretch the image to the surface (the image could be distorted); or
- resize-covered to ensure the image covers the whole surface (the image will never be distorted, but some parts may be lost near the borders).
- Permission: imageonmap.new (or imageonmap.userender—legacy, but will be kept in the plugin).
/maps
Opens a GUI to see, retrieve and manage the user's maps.
- This command can only be used by a player.
- Opens a GUI listing all the maps in a paginated view.
- A book is displayed too to see some usage statistics (maps created, quotas).
- A user can retrieve a map by left-clicking it, or manage it by right-clicking.
- Maps can be renamed (for organization), deleted (but they won't render in-game anymore!), or partially retrieved (for posters maps containing more than one map).
- Permission: imageonmap.list, plus imageonmap.get, imageonmap.rename and imageonmap.delete for actions into the GUI.
/maptool <new|list|get|delete|explore|migrate>
Main command to manage the maps. The less used in everyday usage, too.
- The commands names are pretty obvious.
- /maptool new is an alias of /tomap.
- /maptool explore is an alias of /maps.
- /maptool migrate migrates the old maps when you upgrade from IoM <= 2.7 to IoM 3.0. You HAVE TO execute this command to retrieve all maps when you do such a migration.
- Permissions:
- imageonmap.new for /maptool new;
- imageonmap.list for both /maptool list and /maptool explore;
- imageonmap.get for /maptool get;
- imageonmap.delete for /maptool delete;
- imageonmap.administrative for /maptool migrate.
About the permissions
All permissions are by default granted to everyone, with the exception of imageonmap.administrative. We believe that in most cases, servers administrators want to give the availability to create images on maps to every player.
Negate a permission using a plugin manager to remove it, if you want to restrict this possibility to a set of users.
You can grant imageonmap.* to users, as this permission is a shortcut for all user permissions (excluding imageonmap.administrative).
Configuration
# Plugin language. Empty: system language.
# Available: en_US (default, fallback) and fr_FR.
lang:
# Allows collection of anonymous statistics on plugin environment and usage
# The statistics are publicly visible here: https://bstats.org/plugin/bukkit/ImageOnMap
collect-data: true
# Images rendered on maps consume Minecraft maps ID, and there are only 32 767 of them.
# You can limit the maximum number of maps a player, or the whole server, can use with ImageOnMap.
# 0 means unlimited.
map-global-limit: 0
map-player-limit: 0
Changelog
3.0
The 3.0 release is a complete rewrite of the original ImageOnMap plugin, now based on zLib, which adds many features and fixes many bugs.
This new version is not compatible with the older ones, so your older maps will not be loaded. Run the/maptool migrate command (as op or in the console) in order to get them back in this new version.
You will find amongst the new features:
- New Splatter maps, making it easy to deploy and remove big posters in one click!
- No more item tags when maps are put in item frames!
- Internationalization support (only french and English are supported, for now; contributions are welcome)
- Map Quotas (for players and the whole server)
- A new map Manager (based on an inventory interface), to list, rename, get and delete your maps
- Improvements on the commands system (integrated help and autocompletion)
- Asynchronous maps rendering (your server won't freeze anymore when rendering big maps, and you can queue multiple map renderings !)
- UUID management (which requires to run /maptool migrate)
3.1
- Fixed permissions support by adding a full set of permissions for every action of the plugin.
4.0 pre-release 1
- Added 1.13.2 and 1.14 compatibility
- Dropped compatibility with 1.12 and lower
- Improved some UIs
- Added support for images' resize to a specific size: you can do /tomap https://url/image.png resize 2 2 to get a 2×2 frames image.
- Status messages are sent in the action bar instead of the chat
- Added back statistics (you can opt-out in plugins/bStats/config.yml)
- Added an update checker
4.0 pre-release 2
- 1.15 compatibility (now building against a 1.15-compatible zLib version).
- This version is only compatible with Minecraft 1.15 and later—for older Minecraft versions, please use 4.0-pre1 or older.
- Improved some translations in French (thanks to Gabriel C.).
4.0
- You can now place a map on the ground or on a ceiling.
- Languages with non-english characters now display correctly (fixed UTF-8 encoding bug).
- Splatter maps no longer throw an exception when placed.
- When a player place a splatter map, other players in the same area see it entirely, including the bottom-left corner.
- Added Russian and German translations (thx to Danechek and squeezer).
4.2.0 The permission and cliffhanger update ⋅ Part I
- 1.17 support.
- Permissions to limit the number of map/image used/owned is now available. (permissions imageonmap.mapLimit.XX and imageonmap.imageLimit.XX where XX is an integer and will define the limit allowed for the player).
- Added a whitelist for trusted image hosting websites. Add an images-hostnames-whitelist list in config.yml, and write every URL prefix you want to allow. If you want to allow everything, remove the images-hostnames-whitelist list entirely, or empty it. There is also a permission to ignore the allow list: imageonmap.bypasswhitelist.
Code (YAML):images-hostnames-whitelist:
- i.imgur.com
- cdn.discord.com - Images are now protected against non player based interaction. (Bye bye sneaky skeleton that used to grief art!)
- Now by default when deploying a map the item frame turn invisible and returned to visible hen removing the map from the frame (there is a permission to allow this behavior: imageonmap.placeinvisiblesplattermap).
- Bug fixes & optimizations.
- Dropped migrator (no more error when reloading or when sometimes loading the server).
- Fixed an issue when resizing with resize 0 0.
- Fixed a map loading issue. (map did not render at all if they weren't in a player inventory.
- Added a fix for map loading on paper. (map did not render fully on paper).
4.2.1 The permission and cliffhanger update ⋅ Part II
- 1.18 support.
- Fixed a lag issue caused by the map loading changes of 4.2.0.
- Fixed an issue with map part not working properly.
- Fixed an issue in survival where an incorrect amount of map were consumed.
- Fixed an issue where image map folder was not created and cause issues.
Data collection
We use bStats to collect basic data about the usage of this plugin*. This can be disabled in the plugins/bStats/config.yml file.
@Etsija
Sorry, it seems the dev bukkit file have a problem.. I've uploaded a fix (3.1.1).
If you don't want to wait you can download it here: http://cloud.zcraft.fr/public.php?service=files&t=7d5ba82e7682e89178ef9c3a68b61bd2 (not validate by bukkit team)
@Mooribus
No, the error is not in there. The whole plugin seems to have crashed, because it doesn't even recognize the /maptool commands anymore. 2.7 worked, and we haven't changed anything since.
@Marium0505
Adds resize:true after the link when you run /tomap. Example:
/tomap http://www.kde.org/stuff/clipart/klogo-official-lineart_detailed-128x128.png resize:false
It will resize (without keeping aspect ratio) your picture to fit in one map.
For images cut into several parts, currently the only way to hide item frames is resizing manually your image with a size (width and height) wich is a multiple of 128.
@Mooribus
Might wanna change the description so people understand how they are supposed to use it, instead of making it sound like one of multiple ways to show it. :P
I guess its impossible for you to make it independent of an item frame? Or eventually that it would resize the item frame based on the picture, cause my current picture is lower and wider than the item frames, so you can see the item frames, which is kind of ugly. :P
@Marium0505
Currently no.
Is it possible to place it without having to place it on an item frame?
@Etsija
Sometime maps won't load on the first ChunkLoad event. Just go away from the chunk for firing another ChunkLoad event. Tell me if it works. :)
We updated from 2.7 straight to 3.1 on our server, and now every single image is broken. None of the images are shown anymore! Instead, weird small world icons in the itemframes, like the game thinks they are just maps, not images at all. No Java errors in the log.
You couldn't break the plugin this bad, could you? From the description of the new version I found there are new configs, but none of the new options are written automatically to the config file. Moreover, it's a little suspicious that the plugin size jumped from under 40 kB to almost four times that. And, when started, the plugin claims it is version 2.0...
@ZeaLBG
Use v3.1 and set "send-entire-map" to 0 in confyg.yml.
Every time when player joined server it start lagging. Idea how to fix the lagg and dont remove the maps?
@miniteck27140
It's because you have the map in your inventory. Place it in a chest.
@bluegru
128 * 128 pixels
How big is one map? in pixel
Hello, I am a server admin, and I use your plugin However, when I made the map appear, only I see the maps and other people I wonder if you have a solution cordially
Awesome!
@AJR200
You used google translate for that. German and Dutch post. You made more mistakes in that post then I made in my entire life.
@AJR200
Well, I'm french.. Can you translate french => english ?
Translator
I was wondering if I could be the english translator.. I've noticed a few errors and would be willing to translate it.
Deutsch
Ich frage mich, ob ich die Englisch Übersetzer zu sein .. Ich habe ein paar Fehler bemerkt und wäre bereit, es zu übersetzen. Entschuldigung, ich bin Englisch
Nederlands
Ik vroeg me af of ik het engels vertaler zou kunnen zijn .. Ik heb gemerkt dat een paar fouten en bereid zijn om het te a vertaler te zijn sorry ik ben engels
@Mooribus
I used v2.7 and had "send-entire-map" to 0, the config.yml by default.
To check this, I disabled the plugin and it seems the lag is gone.
@Lebata30
Thanks for your support. :)
Thanks for your awesome and incredible quick support answers! Great job!