HyperInventory
What is HyperInventory?
About
HyperInventory is a plugin where whenever you break a block in a specified world, it will remove the block and place it into your inventory for you without any lag or hassle.
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Requirements
WorldGuard Plugin:
http://dev.bukkit.org/bukkit-plugins/worldguard/
TitleAPI Plugin: ( Only for Version 1.9 )
https://www.spigotmc.org/resources/titleapi.1325/
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Permissions
None atm, if it is requested I can add it.
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Commands
/worldname - Tells you the name of the current world you are in incase you needed it for the config.
/worldlist- Tells you all the worlds that are currently enabled for HyperBlocks.
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Updates
HyperInventory 1.0
Currently only supports 1 world
HyperInventory 1.1
Specify multiple worlds in config
Now supporting Ores to Ingots. Break any ore and it will become an ingot in your inventory!
Ores to Ingots also supports Fortune up to level 20 =D
HyperInventory 1.2
Breaking ores now generate exp!
HyperInventory 1.3
Ores now give random amounts of gems depending on what fortune is on the pick.
Lapiz ore now gives lapiz :)
HyperInventory 1.4
When breaking blocks with Data Types like Jungle Wood or Birch Wood, they will now give you those blocks.
HyperInventory 1.5
Fixed a bug for Redstone ore
HyperInventory 1.6
You can now set your own max Fortune level in the config file =D
HyperInventory 1.7
Fixed a ton of bugs
Tools will now lose durability - Compatible with Unbreaking
HyperInventory 1.8
Added BlockFortune
HyperInventory 1.9
Added a "Full Inventory" message using TitleAPI
HyperInventory 2.0
You no longer need the TitleAPI plugin
More to come! I would love to hear your suggestions.
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Official Server
167.114.102.150:25826
Come join to check out the server and plugin =D
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@MayorOfBukkit
Thanks :p, It would also help if you found any bugs with the actual Plugin though =D
Grammar fix: lagg should be lag.
@Creeperzombi3
Good to hear :D
Lapiz now works thanks to @Seanliam2000 =D
@Creeperzombi3
You can use this itemstack builder if you want:
http://hastebin.com/dilopahadu.coffee
An example usage would be:
event.getPlayer().getInventory().addItem(setOption(Material.INK_SACK, (short)0, ChatColor.WHITE + "Lapis lazuli", "Optional lore leave as two quotes for blank"));
(short)0 is the datavalue just replace the 0 with a 4 for lapis
and it drops 4-8 so just make a random int from 4-8
http://hastebin.com/alopurogel.mel
if you need anymore help just pm me :)
@ChillerKraft
I currently don't know how to code the lapiz part, it will be done as soon as I can. Also, to answer your question... The dye isn't a Material, has a data value, and just doesn't go along with the code that I'm using atm, so it was a little harder to put in.
what's wrong with lapis out of all blocks :S