HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
There is a bug in HyperConomy, introduced by version 0.975.6 (when ChestShop were introduced):
When ChestShop is disabled (through config.yml => enable-feature => chest-shops), the plugin never completes the loading sequence at startup.
I made a quick dirty fix for myself in DataManager.java, at line 111:
Before:
After:
Any news on 1.13.1?
Hi everyone,
I still would like to update this when I have time, but I can't promise that it will be in the next few weeks. I've had no time to work on it recently, and it's not going to get better for a few more weeks. I'll be traveling out of the country. Hopefully, when I'm back I'll have time to get everything up to date again.
In reply to RegalOwl:
Sir I got a few questions.
1. Why dont you update your Spigot HyperConomy Plugin area?
https://www.spigotmc.org/resources/hyperconomy.4602/
2. Also when is the Premium NONE lite coming to Spigot?
Next I posted on Spigot quite a while ago a question for you but could we:
Seems ok so far but my new question is:
1. Can I set EVERY price per item in the world based on the Items Name, Item Type and if its a unique version of that item?
I'd like to set the Price for Iron swords to be: 200$
But then there is a rare dungeon Loot named: "Saving Grace" and its an Iron sword with custom enchants and regular enchants and custom lore Id like that one to be worth 700$
There is also a More common "Saving Grace" that's stone only but id like that one to be only a few dollars more than a default stone sword and id like these Set prices to fluctuate based on supply and demand to the world market and the amount sold to the stores and bought from the stores as well.
2. Id also like to some how have NPC' Citizen fluctuate the market prices very very lightly based on what they want to decide to buy that weak or etc of a few items.
3. Is it possible to set up "server stores" but dont have infinite items to sell? Id like to refill the chests but then have a "Grand Exchange" have its own bank currency that wouldn't be mine just so they can distribute cash and etc.
4. I'd like to have banker NPC's from Citizen's 2 And they would allow you to store your Currency in there bank. There would be 2 Types of Banks: Global Bank & Kingdom Bank's (Kingdoms by Hex) And There would be diff types of Currency's Specifically a Custom Currency made from Paper that would have a custom NBT tag and would be:
1$
2$
5$
10$
20$
50$
100$
1000$ Bills (paper All above) ^
2000$ - Emerald (1 emerald)
1 Emerald Block Would be a Compressed Currency that is worth 18000$
id like players to require having the Physical Currency IN there Inventory's to trade with chest shops and npc's
Lastly before I go your link in your Youtube video is not working.
Also Please post and check spigot more its used more often in my opinion Sir Also keep up the great work.
I am waiting and we all are as well <3 we are waiting patiently for 1.13.1 Release <3
Hey I'm trying to build the latest from GitHub, but I keep getting these two warnings:
[WARNING] The POM for net.milkbowl.vault:Vault:jar:1.6.6 is invalid, transitive dependencies (if any) will not be available, enable debug logging for more details
[WARNING] The POM for regalowl.simpledatalib:simpledatalib:jar:0.1.088-SNAPSHOT is missing, no dependency information available
In the POM file, both of these are addressed, obviously, and both are referenced correctly as far as I can tell.
Here is the link to the pom.xml file that is default in Hyperconomy:
https://github.com/RegalOwl/HyperConomy/blob/master/pom.xml
Seems ok so far but my new question is:
1. Can I set EVERY price per item in the world based on the Items Name, Item Type and if its a unique version of that item?
I'd like to set the Price for Iron swords to be: 200$
But then there is a rare dungeon Loot named: "Saving Grace" and its an Iron sword with custom enchants and regular enchants and custom lore Id like that one to be worth 700$
There is also a More common "Saving Grace" that's stone only but id like that one to be only a few dollars more than a default stone sword and id like these Set prices to fluctuate based on supply and demand to the world market and the amount sold to the stores and bought from the stores as well.
2. Id also like to some how have NPC' Citizen fluctuate the market prices very very lightly based on what they want to decide to buy that weak or etc of a few items.
3. Is it possible to set up "server stores" but dont have infinite items to sell? Id like to refill the chests but then have a "Grand Exchange" have its own bank currency that wouldn't be mine just so they can distribute cash and etc.
4. I'd like to have banker NPC's from Citizen's 2 And they would allow you to store your Currency in there bank. There would be 2 Types of Banks: Global Bank & Kingdom Bank's (Kingdoms by Hex) And There would be diff types of Currency's Specifically a Custom Currency made from Paper that would have a custom NBT tag and would be:
1$
2$
5$
10$
20$
50$
100$
1000$ Bills (paper All above) ^
2000$ - Emerald (1 emerald)
1 Emerald Block Would be a Compressed Currency that is worth 18000$
id like players to require having the Physical Currency IN there Inventory's to trade with chest shops and npc's
Why doesn't this get updated on Spigot If i may ask?
I'm running the most recent dev version (0.957.7) on Minecraft 1.11.2.
I have the following issues:
1. Beetroot and Beetroot Soup aren't being recognized by the plugin.
2. The sell prices for some items show up as $0 when there are 0 of the items in stock, or at intervals of 64.
Edit: The following items also were not recognized:
Firework Rockets, Elytra, Lingering Potions, Potion Tipped Arrows, Dragonsbreath, and more.
I get a crash when i moved my server to a new dedicated server.
https://pastebin.com/n8p4uSYy
Anyone know whats causing it? It seems to be something with my mysql setup. It crashes with both mysql and sqlite
How do u edit sign messages? like
CookedPork
[Buy]
1
its really hard to see light grey
i cant figure out how the dynamic system works......
for example i set the gold ingot floor to 1 (using /hcs floor gold_ingot 1) and the price of gold drops to 0 when there is a lot in stock.....same problems with price ceiling....
i need help!
Uh, im using the latest version of this plugin but when I try to add anything to a playershop it works but the shop doesnt show anything? Great plugin otherwise an I don't really want to revert back to essentials eco. Any help please?
Is there a way to make just a singular global shop that is the only shop/economy on the whole server without having to set its borders so you can sell items in the same shop in the nether/end/overworld?
How do I use the item frame shops?
By far the most comprehensive economy plugin I've seen. Would like to see the dynamic pricing option but I want to stick with v1.12. Anyone knows when'll they be updating to 1.12?
item display is not working correct.
item disapears if i place a block on the place the item is displayed it shows up for e few minutes and is gone again.
using spigot 1.12 and latest version of hc
Is there any way to make it where you can only sell or only buy specific items in server shops with hypermerchant?
As in, a user can sell wheat to the shop, but he can't purchase it from the shop.
I know this can be done with signs and stuff but I wasn't sure if it could it with the NPC's and commands.
Thanks.
Is this plugin compatible with 1.12?
In reply to _Chicken_Lord_:
In reply to _Chicken_Lord_: