HothGenerator
This world generator creates a real ice world that isn't just normal land covered with snow.
The plugin can actually generate more world types from the star wars movies (Tatooine, Dagobah and Mustafar worlds) but those are not described in detail here. You are left to explore and find all their secrets on your own.
Server for play testing: colonies-playground.com
Other pages
- World lore (Contains spoilers)
- Commands
- Custom schematics
- Custom loot lists
- Custom ore list
- Configuration
- Permissions
- How to create different world types
- How to process lava on Mustafar
- Videos
This generator produces an icy world with a thick ice and snow layer and the occasional snow covered mountain. Hidden below you might find tiny caves where life that once inhabited the surface still survives and perhaps you'll find strange structures left over from some ancient civilization.
It also applies some extra rules to the world:
- Ice block, packed ice blocks and snow blocks drops as blocks
- Water placed in open air or above a certain level instantly freezes
- Lava placed in open air or above a certain level is turned into stone
- snow and ice does not melt
- No rain falls, only snow
- Plants doesn't grow if exposed to the sky
- Grass and mycelium dies under open sky if it can't spread into safety
- Slime does not spawn naturally above the stone layer
- Stay out at night and you will take damage from the cold
All rules are fully optional by editing the advanced options section in the configuration file.
Players can don an environment suit to protect themselves from the environment.
- Simply wear full armour with each piece with a name starting with
Environment
Commands to create a world:
STEP 1: You must add a new world to the HothGenerator configuration. This is done using the /hothaddworld
command.
/hothaddworld worldname type
Where "worldname"
is the name of your world and "type"
is one of hoth
, tatooine
, dagobah
or mustafar
.
STEP 2: Create the actual world.
If you are using the excellent MultiWorld plugin you can create a new world like this:
/mw create worldname plugin:HothGenerator
/mw load worldname
Do note that you should use the nether for the mustafar world. Use plugin_nether
above.
And for Multiverse:
/mv create worldname normal -g HothGenerator
or for a mustafar world:
/mv create worldname nether -g HothGenerator
@orgin
none, does it work that way?
@Faldonboy
Okey i've uploaded 1.3.1 that fixes the worldguard issue with snow and ice blocks.
Download here
I'll look into adding more options for the next major release.
Love it, working on setting up a nice Hardcore Survival Something that would be nice though would be the separation of the different rules you've made(let us pick and choose which features to use, ice melting, snow/ice dropping, trees/vegetation not growing, water/lava freezing) instead of forcing them with a single config option.
Also, a problem I've been having is the ice and snow on the map don't abide by worldguard flags, if you set an area to deny building people can still break the ice(and it drops) It denies the breaking of the top layer of snow only, if you break a block under the top layer then that block and the top block disappear.
@thebeast5268
Which multiworld plugin are you using?
hi im thebeast5268, and i will simply state that, the plugin did not work. my and my co owner tried EVERYTHING i would LOVE some help, and to save time yes im runnig 1.4.5 and i have the right version and everything PLEASE HELP
@rmh4209
Thanks ;)
I love the plugin, mate. Great job. :)
Also want to give some love to a fellow MIT License user. <3
1.3 is available Here
@Tux2
Cool :)
(No pun intended ;)
@maks24680
This is a server only mod. A new mob would require a client side mod, at least until Mojang makes it possible to push 3d designs and textures from the server side.
This is awesome! I coupled it with this plugin: http://dev.bukkit.org/server-mods/fun-hard-mode/ to create an epic hard core world. I also modified that plugin so that ice and snow would fall as well, so icy overhangs are now quite dangerous!
Can you also make a unique mob for this? Something like yeti ;)
@makerofrobots
You actually just have to set the data value of a snow layer block. There's 8 height levels, 0-7.
To set it properly in a generator it depends entierly on how the generator generates each block pillar. Find the final fraction and multiply it by 8 and then set the data value.
I guess you could interpolate it after rendering the chunk by checking height values, but if you do make sure you don't end up in an endless loop that just keep generating new chunks while checking the height of the surrounding blocks.
Any chance you will release source code for those beautiful half snow slabs?
1.2.1 is available Here it makes world names in the config.yml file case insensitive.
@ origin_org
Yep, that did it, all is working as intended now :) thank you.
Now we just need the author of RealWeather to update for 1.4.2 ;)
@Neotician
Okey it seems it's the capital "I" that messes it up, I tried to create an "Iceland" and got the same error as you. Creating an "iceland" and putting " - iceland" in the config and it worked. So try creating a hoth world not using any capital letters at all, and make sure the config doesn't use any capital letters either.
I'll see if I can add a fix for the next version so it can properly handle world names with capital letters.
The exact name of my world is "Iceland" (capital i)
@Neotician
Okey I'll take a look at the code to see if there's any error.
[edit] Btw what's the exact name of your world, case sensitive. And can you post your config file contents?
@oriin_org several times