Cannot stop players from claiming horses in creative world: Continued #60


  • New
  • Defect
Open
Assigned to _ForgeUser7682724
  • _ForgeUser1575875 created this issue Jul 26, 2013

    Hello, Im going to quote my previous notes made in the comments, incase you forgot/ make it easier for you. Followed by an update.

    "Hello, i seem to have a problem.
    Currently my users can claim a horse in our creative world, as i cannot find away to prevent them from claiming wild horses, via nametags. I have neglected the horses.* permission in that world, to prevent them from summoning horses(and other commands), and that works fine. But users can still claim wild horses with name tags... I have created a separate config for my creative world and disabled the ability to claim with nametags, however they can still claim horses with name tags. This is a very Serious exploit, im glad i found it before it was exploited on my server. PS here are my Configs if its helps... Main config: http://pastebin.com/PPFVz6ms Creative World Config: " rel="noopener nofollow" target="_blank">http://pastebin.com/sJZb7LMK"

    Your response: "You should deny the permissions for summoning. horses.command.summon

    Also, in the latest build you can disable certain commands from the config (So disable the summon command via your creative config)"

    My Response:"Like i said, my issue is not regarding the summoning of the horses. Because i neglected the supper perm horses.* players cannot summon or run any other horses related commands, but they can still claim new horses, regardless if i deny the claiming of wild horses with name tags, in the creative worlds config. So in a way i guess im asking for a horses.claim permission node, which makes users not be able to claim a wild horse if that node is neglected."

    Your Response: "Sorry, that was not clear when I read your last comment.

    You can set maxHorses to 0 in the creative world so they can't claim horses there. Else if your using v1.1.0+ you can create a separate stable group in the creative world to separate survival/creative horses.?

    My response: "I believe I had maxhorse set to 0, and they could still claim horses, ill update to v1.1.0+ later tonight and see if i can prevent this exploit, ill let you know the results."

    New Part:...

    Anyways, I have updated the plugin to 1.1.2, and these issues still occurs, i have set all the commands to false for that world too. I have double/ tripled checked that  named the world correctly for the second config. I have set the max horses to 0, etc and players can still claim horses, Here are the 2 Configs as I currently have them configured. MAIN: http://pastebin.com/3mh73D7X and the CreativeWorld: http://pastebin.com/bmwVmjXy like i said before i have also negletced the horses.* permission node.

  • _ForgeUser1575875 added the tags New Defect Jul 26, 2013

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