mcMMO Horses v2.2
Details
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FilenamemcMMOHorses.jar
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Uploaded by
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UploadedMar 12, 2014
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Size53.37 KB
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Downloads550
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MD544ea9316d9b39e3144f4e37b76249ddd
Supported Bukkit Versions
- CB 1.7.2-R0.3
Changelog
Version 2.2
- Changed name (Horse RPG to mcMMO Horses)
- Can use /h <command> instead of /hr <command> now
- Added Vault integration
- Added "/h claim" command to claim horses
- Added more config.yml options (e.g. horse cost)
- Disabled Trample ability (no easy way to fix it)
- Wrath now gains xp by taking damage (like vitality)
Version 2.1
- Re-worked skills (Swiftness, Agility, Vitality, Wrath)
- Added new abilities (e.g. - Infuriate, Revitalize)
- Added skill commands (e.g. - /hr swiftness)
- Fixed multiple horse issues (can only summon one at a time)
- Cleaned up lots of logic errors
- Removed 'help.yml' to clean things up
Version 2.0
- Added admin commands (breed, remove, set name/type)
- Juggernaut now levels off of all types of damage
- Agility no longer levels off of fall damage (unless the horse rolls)
- Cleaned up some logic errors
- Removed 'messages.yml' since it was basically useless
Version 1.2
- Added configurable horse death timer
- Enhanced and re-worked skills/abilities (added cooldowns)
- Endurance skill now levels by 100 blocks traveled = 1xp
- Swiftness still gives 3xp per sprint
- Agility skill levels with "golden (full) jumps" = 1xp
- Juggernaut xp per damage has been nerfed
- Regeneration levels 4xp per golden apple, 3xp per golden carrot
- Added and fixed event listeners
- Re-worked code to prepare for future updates
- Cleaned up code and logic statements
Version 1.1
- Added skills (endurance, swiftness, agility, juggernaut, regeneration)
- Added abilities (roll, sprint, dodge)
- Added a database column for future updates
- Enhanced code and fixed logic errors
Version 1.0
- Initial release
* Feeding horses golden apples/carrots eats up the food items too quickly and doesn't always give accurate experience