Heroes 1.4.8
Details
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FilenameHeroes.zip
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Uploaded by
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UploadedAug 24, 2012
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Size615.43 KB
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Downloads15,857
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MD57dd2c4579b6edefc295de7663c72be43
Supported Bukkit Versions
- CB 1.2.5-R4.0
Changelog
Version 1.4.8
NOT FOR CB 1.3.2 - This Version only works with CB 1.2.x
Bug Fixes:
- The skillconfigmanager will properly return sub-keys defined in the skills.yml (for advanced skill configs with more than 1 tier of settings)
- Monsters will no longer despawn instantly on getting killed, or ghost when killed with skills
- Default values in experiences.yml and damages.yml are now correct for the newer mob types
- No longer attempt to immunize the hero on login
- Quicken Effects will automatically refresh on the player if they take damage as intended
- Recipe restrictions will now attempt to properly auto-detect block sub-type IDs if they've been improperly or unrecognizably input
- /hero cooldowns will not longer complain about the global cooldown not being a skill
- crafting xp now works without shift-clicking
- The RNG has been adjusted to not suck (previously it seemed to not generate actual random numbers)
- /hero bonus command should now detect timings properly
- Hardcore Mode will reset ALL exp AND the player's class to the default as intended.
- Disabled the version checker for the time
- Fixed an issue where bindings weren't taking arguments into account properly.
- Players should no longer respawn at their death location under specific circumstances.
- Players should no longer be charged erroneously when they can't actually choose a class.
- Fixed a bug where secondary class skill cooldowns weren't being loaded properly
General:
- The debuLog has been changed slightly. Many error messages will now show up in there rather than the main server.log
- new option pvp-exp-range
- adjusts how close in level players need to be to get normal exp
- adjusts how close in level players need to be to get normal exp
- new option pvp-max-exp-range
- adjusts how far away players will be before getting no exp or double exp for killing a player
- this takes into account tiered level (tier 2 = maxLevel tier 1 + current Level)
- adjusts how far away players will be before getting no exp or double exp for killing a player
- Invisible effects will now only notify the user when they are applied/removed, not emote to all users.
- Added heroes.admin.seeinvis
- Allows admins to ignore invisible effects on players by default.
- Allows admins to ignore invisible effects on players by default.
- Interrupt Skills now trigger the GCD on the player. This is to prevent immediate re-casts
- You will now get a warning if you have a class with 0 base health defined.
- There is no more 'disabled worlds' settings.
- hero who now only checks for players of a specific class
- NEW COMMAND - hero whois - specifically checks a player's class info
- Bindings bound to blocks will now activate on Left click rather than Right Click to prevent exploits.
API:
- added location to the ExperienceChangeEvent so the location of the exp source can be tracked.
- added healer to HeroRegainHealthEvent so if the regain was from another hero it can be tracked.
- added HeroKillCharacterEvent
- added PartyChatEvent that triggers whenever a player chats to his party.
- added CharacterDamageEvent that fills the gap for DamageEvents
- added SkillType.UNBINDABLE - prevents players from binding the skill
- added PartyInviteEvent - fired when a player is invited into a group.
Skills:
- Many skill effects have been tagged as 'magic'
- Dispel
- Only works on 'Magic' effects now
- Only works on 'Magic' effects now
- Empathy
- Fix damage multiplier being applied after damage was reduced to maximum preventing players from ever doing more than Damage mod * max
- Fix damage multiplier being applied after damage was reduced to maximum preventing players from ever doing more than Damage mod * max
- Excavate
- Now supports an initial static duration and not just a per-level increase
- Now supports an initial static duration and not just a per-level increase
- GaurdianAngel
- Description fixed.
- Description fixed.
- MushroomCow
- should now work properly
- should now work properly
- Port
- 'cross-world' setting added to enable/disable cross-world teleports
- now properly strips out configuration settings so they don't display to the users
- 'cross-world' setting added to enable/disable cross-world teleports
- Potion
- now works with NoCombatUse option
- Players can no longer aim at a block to bypass the cooldown
- now works with NoCombatUse option
- Repair
- fixed up the use-text
- The result will now be broadcast to prevent players from trying to cheat other players.
- fixed up the use-text