HeroesSkillTree v1.3-A

Details

  • Filename
    HeroesSkillTree.jar
  • Uploaded by
  • Uploaded
    Oct 1, 2012
  • Size
    10.98 KB
  • Downloads
    250
  • MD5
    68e03cfeac0c747e5f142faac1f7a235

Supported Bukkit Versions

  • CB 1.3.2-R1.0

Changelog

Completly rewrote the way SkillPoints are recalculated. Now, players will have per-class levels, which will be recalculated on every class change. switching to a new class sets your skillpoints on that class to 0. switching to an old class sets your skillpoints to your level on that class minus the sum of all the skill levels of that class, allowing players to have their own skill management per class.

The worse of all the "caveats" is that PassiveSkills won't be supressed by not having their parents mastered or being still locked. But they still serve as parents for other skills. I hope to find a way arround this issue ASAP.

Other then that, no major issues, at least none known atm.