Herochat
Continued development can be found at the new premium resource here.
Herochat 5
A Chat Channel System for play.hc.to
Herochat 5 is a complete rewrite of the previous version of Herochat. For those of you unfamiliar with Herochat, this plugin provides a highly configurable channel system for SMP chat. Herochat's primary purpose is to make player chat on large servers both manageable and readable. Each chat channel provides a chatroom for channel members to discuss in without broadcasting messages to everyone on the server at once. Players can be in multiple channels at once but can only have one active or focused channel that they speak in at a time.
Upgrading from Herochat 4.x? Read this:
If you are upgrading from Herochat 4.x or earlier, you will need to ditch your configs - all of them. Sorry, but it had to be done. There are now commands to modify channels in-game so hopefully setting up your channels won't be as painful.
Main Features
- Configurable chat channels
- Password protected channels
- Permissions based protections for almost every imaginable action
- Channel moderation (kicks, bans, mutes, etc.)
- Quick messaging (messaging another channel without changing your active channel)
- Private messaging (/msg or /tell) including persistent private conversations
- Simple integration with most chat tags from other plugins (eg. Towny, Factions)
- Regex-based message censorship
Dependencies
This plugin requires Vault
Permissions
Permission | Purpose | |
herochat.create | allows channel creation | |
herochat.save | allows forcing saves on player/channel data | |
herochat.reload | allows forcing reloads on player/channel data | |
herochat.mod | allows use of /ch mod | |
herochat.mute | allows use of /ch mute | |
herochat.pm | allows use of /msg | |
herochat.emote | allows use of traditional emotes | |
herochat.emote.<channel> | allows using emotes in a channel | |
herochat.join.<channel> | allows joining a channel | |
herochat.leave.<channel> | allows leaving a channel | |
herochat.speak.<channel> | allows speaking in a channel | |
herochat.kick.<channel> | allows kicking from a channel | |
herochat.ban.<channel> | allows banning from a channel | |
herochat.mute.<channel> | allows muting in a channel | |
herochat.remove.<channel> | allows deleting a channel | |
herochat.color.<channel> | allows &c style colors in chat | |
herochat.info.<channel> | allows use of /ch info on a channel | |
herochat.autojoin.<channel> | forces automatically joining a channel upon first login | |
herochat.focus.<channel> | gives the ability for players to focus the channel | |
herochat.force.join.<channel> | forces a player to join a channel on every login | |
herochat.force.leave.<channel> | forces a player to leave a channel on every login | |
herochat.modify.nick.<channel> | allows changing a channel's nick | |
herochat.modify.color.<channel> | allows changing a channel's color | |
herochat.modify.distance.<channel> | allows changing a channel's distance | |
herochat.modify.format.<channel> | allows changing a channel's format | |
herochat.modify.shortcut.<chanenel> | allows changing whether a channel allows quick messaging | |
herochat.modify.password.<channel> | allows changing a channel's password | |
herochat.modify.verbose.<channel> | allows changing whether a channel shows join/leave messages | |
herochat.admin.stealth | allows being hidden from 'No one hears you' detection | |
herochat.admin.unignore | allows the user to not be ignored | |
herochat.color.colortype.channel | allows for bold/italics/etc (only in latest dev) |
Some of these permissions are granted automatically to moderators of a channel (these can be changed in the main config). Most servers will want to grant everyone herochat.join.*, herochat.speak.* and herochat.leave.* and then revoke permissions for restricted channels using the appropriate negated permissions (eg. ^herochat.join.staff in bPermissions).
Configuration
Channels are created using /ch create <name> [<nick>] which takes the channel's name and nickname (optional) as arguments. Once this is done, a configuration file for the channel is created in plugins/Herochat/channels. The channel's settings can then be modified either by hand or via the "/ch set" command in game. Type /ch set ? to get more information on this command. The available configuration settings are listed and explained below.
If you make changes by hand (via a file editor) you can use /ch reload to load the changes. This will overwrite any changes made by commands in-game during this time. On the other hand, if you want to force a save of changes made via in-game commands, you can use /ch save.
Setting | Description | |
name | the channel's name | |
nick | the channel's nickname | |
password | the channel's password (leave blank for no password) | |
color | the channel's color (use the codes or common names from Wiki) | |
distance | the maximum distance between players for messages to be heard (0 is global) | |
shortcutAllowed | allows use of /<nick> <msg> to quickly send messages without changing focus | |
worlds | a list of the channel's allowed worlds | |
bans | a list of banned players | |
mutes | a list of muted players | |
moderators | a list of moderators | |
format | the channel's format (see the Message Format Tags section for available tags) | |
verbose | enables join/leave messages | |
focusable | enables setting a channel as active with /ch <channel> |
Message Format Tags
Tag | Replacement | |
{default} | the default format (found in config.yml) | |
{name} | the channel's name | |
{nick} | the channel's nick | |
{color} | the channel's color | |
{msg} | the message | |
{sender} | the sender's display name | |
{plainsender} | the sender's user name | |
{world} | the sender's world | |
{prefix} | the sender's prefix | |
{suffix} | the sender's suffix | |
{group} | the sender's primary group | |
{groupprefix} | the sender's primary group prefix | |
{groupsuffix} | the sender's primary group suffix | |
{convoaddress} | To or From (only used for private messages) | |
{convopartner} | the sender or receiver (only used for private messages) |
Localization
Versions 5.5 and later of Herochat support internationalization. The locale is specified by the 'locale' setting in config.yml, which defaults to en_US (English/America). Available localizations currently include en_US (English/America), de (German), and pt_BR (Portuguese/Brazil). If you are interested in localizing Herochat into a language not listed here, please let me know through a PM.
For Developers
You can find out information about channel-based messages by listening for a ChannelChatEvent. This custom event contains the message sender (a Chatter object), the channel the message is being sent to, the result of the messaging attempt (a Chatter.Result object), and the original Bukkit PlayerChatEvent that resulted in the ChannelChatEvent. If you change the channel the message is being sent to, you should call event.setResult(event.getSender().canSpeak(newChannel)) unless you want to ignore the normal checks before sending the message.
Frequently Asked Questions (FAQ)
- Q: What does <channel> mean in the permissions?*
- A:* The <channel> part of a permission should be replaced with the appropriate channel's name in all lowercase.
- Q: How do I get this to show data from plugin XYZ?*
- A:* Every plugin handles chat modifications differently. Many plugins will search a message's format for a particular string (such as {town} in Towny's case) and replace it with a piece of data. You will need to refer to each plugin's documentation to see what it expects in the message format.
- Q: Why doesn't autojoining work?*
- A:* Granting the herochat.autojoin.<channel> permission only has an effect the FIRST time a person logs into the server. More specifically, this only takes effect if the player doesn't have a chatter file when they log in. If a user has logged in before (with Herochat active) then their previous channels will be loaded and autojoins will have no effect. This behavior has not changed from previous version of Herochat.
- Q: Why do all my messages say [world] when I have no {world} tag in the channel format?*
- A:* Another plugin is adding the [world] text. The most common culprit is Multiverse. Consult the Multiverse config to disable it.
- Q: What are all the commands?*
- A:* Type /ch help in-game to see a list of Herochat's commands. You can get more detailed information on a particular command by providing a question mark (?) as the first and only argument, i.e. /ch join ? will provide more information on the join command.
- Q: Can you remove a command? XYZ command is conflicting with another plugin.*
- A:* Bukkit still doesn't allow dynamic unregistration of commands AFAIK, so this isn't possible. What you can do, however, is open up the plugin.yml file inside Herochat.jar and remove any unwanted commands/aliases.
- Q: Why are my admins kicked out of every channel when they relog?*
- A:* You're probably using PEX and you've probably given your admins * as a permission. This means they are given the herochat.force.leave.* permission and are forced out of every channel when they log in. You'll need to stop granting * or negate the herochat.force.leave.* permission to fix this.
https://www.youtube.com/watch?v=GWv8dzCtPmc
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Support
Issue reports and feature requests for HeroChat should be posted on Mantis. You can also join #Heroes on the esper.net IRC server to ask questions.
Donate!
As many of you know, creating and maintaining plugins like this one requires a lot of time and effort. If you enjoy using Herochat, please consider donating to support its development.
Hello I am using this plugin and it works great! The only thing is I got a question. I have a general and a trade chat. They are both global. I want people to could see them both in their chat while they chat in one of them. How do I do?
@_Greylocke_
You can already semi do this based off of permissions... this isn't something we're going to account for directly, considering local channels shouldn't be so massive in size
Just a friendly reminder: I don't really read these comments much and I respond to them even less. If you have an issue or would like to request a feature, you're much better off posting on Mantis.
@cburke10
HC5 isnt on gith, its on a priv repo
@Jobsti2
Not very interested in adding back in Healthbars, they are bulky and unnecessary with other plugins available.
@_Greylocke_
What's the purpose of this when a global channel would do the same?
@LordKainzo Heyho,
and how I get my Healthbars back?
Don't want to use a seperate Chatplugin (only for the HB), we're only on PEX with Herochat.
The only thing, why we're still at herochat 4.10 is because the Healthbar ;)
@LordKainzo
Fair enough - is there a git-hub repo for version 5 (I'm only seeing 4). I'll take a look at the source and see what I can do.
@cburke10
This is a community supported project. This isn't our only project, it's just the most widely used. There's enough people around that know this that can easily submit one that has the time to do so.
@Jobsti2
Not interested in adding back in support for the healthbar at this time. With Herochat 5 we chopped a lot of unnecessary things. We also won't be adding back in {plugin}
Heyho,
Ony one simple Request:
Support for the old {Healthbar} Tag.
Thanks.
I don't get it i can't work with those prefixes... I want to make prefixes for races... Like orcs and etc. But it doesn't read my permissionsbukkit or something, any solutions ? Installed vault. Heres the format :
format: default: '{color}[{nick}]&9{groupprefix} &f{sender}{color}: {msg}'
"@Skitscape: feel free to contribute a list"
Nice. He's probably asking because he doesn't know what all the command are. That's the point. The problem is that being new to HeroChat, there is no updated list. I too think this would be beneficial to a lot of people.
@rediem
Herochat no longer has a built in prefix option.
@Skitscape
feel free to contribute a list
@Bry4nMW
Any good admin will have access to the server files @mantegudo
Factions issue - get with the factions dev
@Bars96
Herochat doesnt handle prefix's directly any longer
@XanderCrews01
Yea I do, wait is it a multiverse setting?
@scottjl
Yeah, that's what I've been doing, but it is still nice to possibly getting it working properly. Not every administrator on a server has access to the channel.yml files.
@Bry4nMW
easiest thing i found was to hack up the channel.yml file and reload it.
@Skitscape
i second that. and better descriptions for the permissions. i'm having a hard time getting them set properly. i want to keep guests from speaking in global chat, and restrict admin chat to admins only. but everything i'm trying isn't working.
Plugin works great! Really easy to use once you get the hang of it, and has a very diverse set of functions.
My only issue is I can't seem to get the plugin to allow me to change shortcuts-allowed (and possibly format) in-game, even though I have enabled it in the config.yml. Am I doing something wrong? Or is it not functioning properly?
My conf: http://pastebin.com/qbJKe2aR
To be clear on the exact error, I am receiving this message:
"You don't have permission to change shortcut-allowed in <Chat Name>."
I am using PEX and have permissions set to "*"
+1 for the list/descriptions of all commands.
also
+1 for the currently open feature request to allow the server admin to HeroChat/Private chat with users from the bukkit console.
So here's a big what if:
What if you guys made a list of all the commands?