HeavySpleef
HeavySpleef - Spleef, Splegg, BowSpleef and more!
Graphics by TheOnlyRealTGS
Spleef is a gamemode in Minecraft where your goal is to knock out players by destroying the ground under them.
If a player touches a deathzone or water/lava he is out of the game. Last man standing wins...
HeavySpleef provides an easy to use plugin to setup your own, professional spleef games.
Just setup a spleef game, based on the tutorials and you're ready to play spleef in a completely automated environment.
Want to use HeavySpleef with Bungeecord? Click here to access our Spigot site for more information!
- Fully automated spleef plugin
- Unlimited spleef arena and floor creation!
- Different floor shapes: cuboid, cylindric and polygonal floors!
- Different spleef gamemodes: Free for all, team games, games with shovels, splegg or bowspleef
- Game flag system: Configure your spleef game with flags and make your arena unique
- Lobby-Walls to show real time game stats to your players
- Built-in spleef statistics! Show statistics of your spleef games (SQLite or MySQL)
- Compare yourself to other players with a rating/system that minds the skill of your opponent.
- Award your users with different prizes such as money, items or even a firework show!
- Spectate games by flying around and tracking players
- Create join/leave/start/spectate/vote signs
- AntiCamping: Campers are now a thing of the past! Make them lose if they are trying to camp!
- Enable a nice sidebar scoreboard to show ingame stats about players
- Add winner-podiums to show off the best spleef players on your server (Requires the LeaderboardExtensions add-on)
- Want to check out more? Then click here!
This plugin collects minimal usage statistics by use of the MCStats service. All statistics submitted do not identify you as the server owner and are kept completely anonymous. If you do not want to participate in this statistic collection and you want to opt-out set opt-out to true in the /plugins/PluginMetrics/config.yml.
If enabled, the following is sent every 15 minutes:
- Metrics revision version
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of HeavySpleef
- Server's OS
- Which add-ons you are using
Plugin Metrics Site: http://mcstats.org/plugin/HeavySpleef
HeavySpleef also allows you to update your plugin with the simple /spleef update command. You may disable this check by setting update -> enable-update-check to "false" in the config.yml. This also blocks everyone from using the /spleef update command.
Donations
If you feel comfortable with HeavySpleef or you are feeling particularly generous, consider donating! It is a way to show your support and helps keep me motivated, but is not required. If you can't afford it, please do not donate.
Acknowledgements
I would like to thank everyone who has donated to HeavySpleef. I really appreciate it :)
No bug reports in the comment section!
Have an idea for a new feature? Found a bug?
Report a bug | Suggest a new feature
@matzefratze123
??? is there a way to define a circular area as a spleef floor/deathzone?
@matzefratze123
I know that I'm just wondering if there's a way to define just a circular area as a spleef floor.
@manlygrunt
If you want to add a cylindric floor make sure you enable this selection type in WorldEdit by typing:
//
sel cylLeft click to define the center of your circle and right click to expand your cylindric selection. More information on cylindric selection can be found here:
http://wiki.sk89q.com/wiki/WorldEdit/Selection#Cylinder_selection_mode
ok one last question
how can i make the spleef floor a circle instead of a square/rectangle?@manlygrunt
The FAQ answers your question. You have to set the lobby teleportation point by executing /spleef flag <game> lobby. The lobby point (where you are teleported when joining the game) will be set where you stand when executing this command.
question
how do i join it cause whenever i join the test game it just says there's no lobby point.@VladStarr1337
Sorry, but HeavySpleef 2.0 and above is only compatible with WorldEdit 6 or higher. If you want to use HeavySpleef with WorldEdit 5.x you have to use the old 1.5.3 version as there are major code differences between WE 5 and 6.
Hi. Is HeavySpleef 2.1.1 compatible with WorldEdit 5.6? I'm using WG 5.9 and WE 5.6, but i don't like WG6/WE6. Sorry for my English :)
@scabbed6982
Fixed in the latest development build. Thank you for reporting this.
@EnderdragonDotDe
Thank you for reporting this. Your issue has been fixed in the latest development build.
Bug: If you add 2 deathzones total, with the same name, for 2 different maps the first map get the coordinates from the second one. How i tested: Added 2 games. Removed all deathzones. Saved. Added deathzone with name "deathzone_0" for first map. Saved. Added deathzone with name "deathzone_0" for second map. Saved.
Now both maps have the deathzone coordinates from the second deathzone
Tested with Build#229
hello, great plugin
here is the problems i have
when i use the bow, i can break when the game is too long, so people cant do anything after , is it possible to have unbreakable bow ??
thank you
@HxHexa
The leave item has been added as a flag. If you want to use this feature, you have to apply this flag to your game by typing: /spleef flag <game> leave-item
The appeareance of the item itself can be configured in the config.yml (flags -> leave-item).
Just asking, how do you use the leave-item?
@matzefratze123
Okay, i'll do that, thanks :)
@JohOply
You're right, I actually forgot to change a boolean value. The latest dev build contains a fix for this.
But for the next time, please post a ticket by using the link above instead of reporting bugs in the comment section.
Hi !
"/spleef disablerating" seems do not work :)
HeavySpleef 2.1 has been released. This update focusses on fixes for bugs which were reported since v2.0 was released. It is highly recommended to update to this version as some bugs were critical. (v2.1 is fully compatible with v2.0)
For a list of new features and bugfixes visit the changelog.
@DigitalXDHD
If you have any issues with the plugin, please create a ticket with a detailed description what does not work and how to reproduce the problem you are reporting. Otherwise I can't help you.
@DigitalXDHD
Everything is working fine
No 1.8.7 Compatibility???? I'm Out!!! MAKE IT 1.8.7/1.8.8 COMPATIBLE PLEASE