Documentation/heavyspleef 2.0/flag-values
Flags
General Syntax of a flag command: /spleef flag <arena> <flag> <value>
If you want to remove a flag, use: /spleef flag <arena> <flag> clear
Table of flags and values:
Flag | Description | Type | Value | |
---|---|---|---|---|
anticamping | Enables the anticamping feature. Players who do not move or sneak will be teleported one floor time after a configured amount of time | No value | ||
autostart | Automatically start the game when a certain amount of players is reached | Integer | Amount in a number | |
anvil-spleef | Enables the anvilspleef gamemode for Spleef. Anvils will fall from above and squash you if you are being hit by one of them. The last survivor wins the game. This flag requires the AnvilSpleef add-on to be installed (See also here) | No value | ||
bowspleef | Enables the bowspleef gamemode for Spleef. Instead of digging blocks every player has to hit blocks or players with an arrow to make them fall down | No value | ||
countdown | Specifies the countdown length of a game | Integer | Amount in a number | |
countdown-titles | Shows Minecraft 1.8 titles on the screen of the player while in countdown. This feature requires Minecraft 1.8 or above | No value | ||
entry-fee | Set an amount of money each player has to pay in order to play one round of spleef This flag requires the following dependencies: Vault |
Decimal | Amount in a number with decimal places | |
entry-fee:jackpot | Gives all entry-fees split up between all winners to them | No value | ||
fireworks | Enables the spawning of fireworks when a player wins the spleef game. This requires the fireworks:add flag to be set in order to define spawn locations | No value | ||
fireworks:add | Adds a spawnpoint for fireworks to the fireworks flag | Location | Depending on the location of the player | |
fireworks:remove | Removes the recent set spawnpoint for fireworks | No value | ||
freeze | Freezes all players while in countdown phase | No value | ||
itemreward | Specifies an item reward each winner receives in spleef. This flag requires the itemreward:add flag to be set in order to define actual items | No value | ||
itemreward:add | Adds an item to the list of item rewards given to winners | ItemStack | <item id or name[:data]> <amount> "<item name>" "<item lore>" | |
itemreward:remove | Removes the recent added item reward | No value | ||
join-item | Sets the GUI item for the InventoryJoinGUI add-on. This flag is only available when the add-on is installed. | ItemStack | <item id or name[:data] | |
leavepoint | Defines a general point where players are being teleported when they leave the game | Location | Depending on the location of the player | |
lobby | Defines a point where players are being teleported when they join the game | Location | Depending on the location of the player | |
lose | Defines a special lose point where all players are being teleported when they lose the spleef game | Location | Depending on the location of the player | |
max-players | Specifies the maximum amount of players which are able to play the game. Vip's may bypass this restriction if configured so | Integer | Amount in a number | |
min-players | Specifies the minimum amount of players needed to start the game | Integer | Amount in a number | |
multi-spawn | Defines multiple absolute spawnpoints for players. This flag requires the multi-spawn:add flag in order to add spawn locations for players | No value | ||
multi-spawn:add | Adds a spawn location to the list of spawn locations as defined by the multi-spawn flag | Location | Depending on the location of the player | |
multi-spawn:remove | Removes the recent added spawn point from the list of spawnpoints | |||
queuelobby | This flag activates the queuelobby and also sets the teleportation point for it | Location | Depending on the location of the player | |
queuelobby:leavepoint | Defines a point where players are being teleported once they leave the queue lobby | Location | Depending on the location of the player | |
regen | Regenerates all floors in a specified second interval | Integer | Amount in seconds | |
reward | Defines a money reward which will be given to ALL winners when winning spleef. Please note that this flag generates money and may be abused by players. If you do not want this to happen use the entry-fee and entry-fee:jackpot flag. You may also specify prices for the 2nd, 3rd, 4th... place. This flag requires the following dependencies: Vault |
IntegerList | A list of prices: <1st> <2nd> <3rd> ... Example: 50 30 10 |
|
scoreboard | Activates a sidebar scoreboard which shows dead players and knockouts | No value | ||
shears | Gives all players a shear on game start | No value | ||
shovels | Gives all players a shovel on the game start | No value | ||
showbarriers | Spawns every x seconds barrier particles for 2-3 seconds to show were blocks are broken. This might be useful when having a floor consisting of barriers This flag requires the following dependencies: ProtocolLib, Server running Minecraft 1.8 or higher |
No value | ||
snowballs | Gives a player x snowballs when breaking a block. When throwing these snowballs against a block it will disappear | Integer | Amount of snowballs given | |
spawnpoint | Defines an absolute spawnpoint for all players when in countdown phase | Location | Depending on the location of the player | |
spectate | Enables the spectate mode for players. Games may be spectated via /spleef spectate <game> | Location | Depending on the location of the player | |
spectate:autospectate | After a player lost in spleef they are automatically spectating the game | No value | ||
spectate:allow-fly | Enables or disables the fly mode while spectating a spleef game | Boolean | true, yes, on, enable or false, no, off, disable | |
spectate:invisible | All players are invisible to spleef players while spectating the game. Spectators will see each other in form of a ghost | No value | ||
spectate:tracking | Adds a tracking compass when in spectate mode, which players can right-click to spectate certain players | No value | ||
splegg | Enables the Splegg gamemode for spleef. Instead of digging blocks players have to right click their splegg launcher to shoot eggs which break blocks | No value | ||
team | Enables team games. Players are able to choose their team color when joining the game. | EnumList | <COLOR1 COLOR2 COLOR3 ...> Available colors: WHITE, GOLD, YELLOW, GREEN, PINK, GRAY, BLUE, RED |
|
team:leatherarmor | Gives each player a full set of leatherarmor with the color belonging to their team | No value | ||
team:max-players | Defines the maximum amount of players in a team game | Integer | Amount in a number | |
team:min-players | Defines the minimum amount of players needed in each team to start the game | Integer | Amount in a number | |
team:scoreboard | Adds a sidebar scoreboard optimized for team games | No value | ||
team:spawnpoint | Sets the spawnpoint for a certain team | Location | <teamcolor> | |
timeout | Defines a timeout in seconds. When this timeout is reached the game will automatically stop | Integer | Timeout amount in seconds | |
vote | Enables the vote feature for spleef games. The percentage of players who need to vote in order to start the game may be configured in the main configuration. Use /spleef vote or right click the block type as specified in the main configuration to vote for the game start | No value | ||
winpoint | Defines a special point where spleef winners are being teleported | Location | Depending on the location of the player | |
win-command | Runs a command by the console on player win/lose. This flag is only available when the add-on is installed. | Integer + String List | No value | |
win-command:set | Sets the command to be run if a player achieved a certain place in the game You may use @p for a player and @g for a game reference in the specific scenario |
Integer + String | Place + Command Example: 1 say @p won the game @g! |
|
win-command:remove | Removes a command from a specific place | Integer | The place to remove |