Documentation/english/information/Flags and their values
Flags
General Syntax of a flag command: /spleef flag <arena> <flag> <value>
If you want to remove a flag, use: /spleef flag <arena> <flag> clear
All flags are listed below for the current version:
Flag | Description | Type | Value |
---|---|---|---|
win | This flag sets the winpoint for a game | LocationFlag | Nothing |
lose | This flag sets the losepoint for a game | LocationFlag | Nothing |
lobby | This flag sets the lobby- / spawnpoint for a game | LocationFlag | Nothing |
queuelobby | This flag sets the queuelobby where players will be teleported if they join a queue | LocationFlag | Nothing |
spawnpoint | This flag sets an absolute spawnpoint for players on start | LocationFlag | Nothing |
nextspawnpoint | Sets the next spawnpoint for this game | LocationFlag | Syntax: /spleef flag <arena> nextspawnpoint, the players will be spread out on those, when the game starts. (Do this twice for 1v1 games) |
spectate | Sets a spawnpoint for players who want to spectate the game via /spleef spectate <game> | LocationFlag | Nothing |
minplayers | The minimum amount of players that are needed to start a game (Votes can override this flag) | IntegerFlag | Amount in a number |
maxplayers | The maximum amount of players that can join the game | IntegerFlag | Amount in a number |
autostart | The amount of players that is needed to autostart the game | IntegerFlag | Amount in a number |
countdown | The countdown value of the game | IntegerFlag | Amount in a number |
entryfee | The amount of money that players must pay into the jackpot of the game (This flag was called "jackpotamount" in version 1.2.1 and earlier) | IntegerFlag | Amount in a number |
reward | The reward money for a winner | IntegerFlag | Amount in a number |
timeout | The timeout for a game in seconds | IntegerFlag | Amount in a number |
rounds | The amount of rounds for a 1vs1 game (This does require the to have the 1vs1 flag set!) | IntegerFlag | Amount in a number |
regen | In which cycle the floors should be regenerated | IntegerFlag | Amount in a number (seconds) |
team | Wether this game should be a game with teams | BooleanFlag | Values: true, on, activate, yes or false, off, deactivate, no |
splegg | Wether this game should be a splegg game | BooleanFlag | Values: true, on, activate, yes or false, off, deactivate, no |
boxes | Sets wether there should be boxes generated around the players (only works with 1vs1) | BooleanFlag | Values: true, on, activate, yes or false, off, deactivate, no |
bowspleef | Wether this game should be a bowspleef based game. Players will be given bow and arrow on game start | BooleanFlag | Values: true, on activate, yes or false, off, deactivate, no |
shovels | Wether this game should start with shovels | BooleanFlag | Values: true, on, activate, yes or false, off, deactivate, no |
1vs1 | Wether this game is a 1vs1 game | BooleanFlag | Values: true, on, activate, yes or false, off, deactivate, no |
shears | Wether this game should start with shears (you should use leaves as your floor) | BooleanFlag | Values: true, on, activate, yes or false, off, deactivate, no |
blockbreakeffect | Creates a block break effect on block destroy | BooleanFlag | Values: true, on, activate, yes or false, off, deactivate, no |
anticamping | Defines the anticamping checking for a game | BooleanFlag | Values: true, on, activate, yes or false, off, deactivate, no |
itemreward | The itemreward for a winner | ItemStackFlag | Syntax: /spleef flag <arena> itemreward <id amount> <id2 amount2> <id3 amount2> etc. |
losereward | The itemreward for a loser of a game | ItemStackFlag | Syntax: /spleef flag <arena> losereward <id amount> <id2 amount2> <id3 amount2> etc. |
icon | Sets the icon via /spleef join for this game - Default: Diamond Shovel | SingleItemStackFlag | Syntax: /spleef flag <arena> icon <id:data> <amount> |