HeavySpleef v1.0

Details

  • Filename
    HeavySpleef.jar
  • Uploaded by
  • Uploaded
    Mar 19, 2013
  • Size
    189.01 KB
  • Downloads
    967
  • MD5
    d8995466a0c5be18e7bf3445de5932e2

Supported Bukkit Versions

  • 1.5.1
  • 1.5.0
  • CB 1.4.7-R1.0

Changelog

Big HeavySpleef 1.0 update! Please DELETE your CONFIG and LANGUAGE FILES (or backup it). Also you may have to RESETUP your games because of a changed database system...

You can now find a documentation here.

Changes:

New features:

  • Added the expected cylinder spleef games (Requires WorldEdit)
  • Added 1vs1 games! Set the rounds value with /spleef setrounds <name> <amount>
  • Added chances for players if they fall down to "respawn"
  • Added possibility to set the max players of a game: /spleef setmaxplayers <name> <amount>
  • Added fixed rewards for winning a game! /spleef setreward <name> <amount>
  • Added possibility to set a prefix for the spleef plugin (config)
  • Added hook for worldedit and worldedit selection (configurable in the config.yml)
  • Added a SpleefStartEvent and a SpleefFinishEvent (developers)
  • Added possibility to leave a queue. If you aren't in a game but in a queue, type: /spleef leave
  • You no longer have to set a win and losepoint! If you don't set them, the location of the player will be saved and restored at the end of the game!
  • Improvements for the auto update checker

Changes

  • Renamed the create command to: /spleef create <name> <cuboid|cylinder <radius> <height>>
  • Renamed the startonminplayers command to: /spleef autostart <name> <amount>
  • LoseZones no longer have to be inside a game: Renamed: /spleef addlose <name>
  • Floor blockid's can now be blocknames. Example: Instead of /spleef addfloor 80 you can type /spleef addfloor snow_block

Fixes:

  • Updated the help command
  • Fixed a bug with the queues feature
  • Players can only spleef on floors now
  • Recode at some parts of the plugin
  • Now deactivates the fly mode when joining a game
  • MySQL statistics database fix (now working, I've tested it :P)
  • Now saves custom floors in a binary file (faster)
  • Floor regenerating improvements (faster)
  • And other lots of bugfixes