1.7.0

Details

  • Filename
    HeadHunter.jar
  • Uploaded by
  • Uploaded
    Oct 30, 2013
  • Size
    30.21 KB
  • Downloads
    2,462
  • MD5
    d0940916ec58589814a2c5d350a51975

Supported Bukkit Versions

  • 1.7.2
  • 1.6.4

Changelog

Version 1.7.0
- Cleans up custom mob head names
- Adds ability to right-click a head and see whose it is.
- Adds permission node 'headhunter.flag.identify' to allow, or disallow right click inspection
- Adds Ocelot mob heads

Version 1.5.1
- Fixed issue with non standard mob heads incorrectly inheriting player drop rates

Version 1.5.0
- Added support for other monster heads via designated player skins provided by Mojang

Version 1.4.2
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- Updated for latest Bukkit build (1.6.2)

Version 1.4.1
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- Updated for latest Bukkit build (1.6.1)

Version 1.4.0
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- Updated for latest Bukkit build

Version 1.3.9
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- Fixed headhunter.noDrop permission not working.

Version 1.3.7
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- Added permission "headhunter.noDrop". With this permission a user will not drop a head on death.

Version 1.3.6
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- Updated for latest Bukkit version 1.5.1

Version 1.3.5
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- Updated for latest Bukkit version 1.5

Version 1.3.4
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- Added looting effects to head drops. When a sword has looting now, it will affect how many heads may be dropped
- Config option added to disable this (***Delete old config file to generate new one with this option***)

Version 1.3.3
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- Added the option to disable head drops in specified worlds. (***Delete old config file to generate new one with this option***)

Version 1.3.2
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- Updated code to reflect new Bukkit Beta Build 1.4.7

Version 1.3.1
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- Corrected an issue with monsters dropping only skeletons

Version 1.3.0
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- Fixed to comply with new Bukkit methods for handling meta data

Version 1.2.2
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- Updated code to reflect changes in Bukkit.

Version 1.2.1
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- Added a work around for a current Bukkit bug (Water transmutes heads)

Version 1.2.0
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- Added ability for all mobs (Except Wither Skeletons) to drop their heads on death to a player
- Added configuration options for percentage drop chances of each head type
- Added configuration options to enable or disable each type of head drop
- Added command /spawnhead <playername
- Rearranged code for better isolation of tasks

Version 1.1.2
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- Compiled with proper version of java

Version 1.1.1
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- Removed some unneccesary code
- Corrected minor bug left over from inventory insertion in v1.0.0
- Removed console debug output

Version 1.1.0
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- Player heads now drop correctly as entities, no longer directly into player inventories
- Player heads now stack properly

Version 1.0.0
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- Players killed by players will place a copy of the victim's head into the killer's inventory if there is room
- Currently a bug prevents the dropping of heads as items, while preserving their player identity

As of version 1.5.0, a new configuration file is needed.