v1.3.8
Details
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FilenameHeadHunter.jar
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Uploaded by
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UploadedApr 5, 2013
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Size25.30 KB
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Downloads603
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MD56f57ee407122c6c3baa5676670c1ccec
Supported Bukkit Versions
- CB 1.5.1-R0.1
Changelog
Version 1.3.7
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- Added permission "headhunter.noDrop". With this permission a user will not drop a head on death.
Version 1.3.6
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- Actually used rebuilt file
Version 1.3.6
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- Updated for latest Bukkit version 1.5.1
Version 1.3.5
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- Updated for latest Bukkit version 1.5
Version 1.3.4
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- Added looting effects to head drops. When a sword has looting now, it will affect how many heads may be dropped
- Config option added to disable this (***Delete old config file to generate new one with this option***)
Version 1.3.3
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- Added the option to disable head drops in specified worlds. (***Delete old config file to generate new one with this option***)
Version 1.3.2
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- Updated code to reflect new Bukkit Beta Build 1.4.7
Version 1.3.1
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- Corrected an issue with monsters dropping only skeletons
Version 1.3.0
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- Fixed to comply with new Bukkit methods for handling meta data
Version 1.2.2
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- Updated code to reflect changes in Bukkit.
Version 1.2.1
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- Added a work around for a current Bukkit bug (Water transmutes heads)
Version 1.2.0
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- Added ability for all mobs (Except Wither Skeletons) to drop their heads on death to a player
- Added configuration options for percentage drop chances of each head type
- Added configuration options to enable or disable each type of head drop
- Added command /spawnhead <playername
- Rearranged code for better isolation of tasks
Version 1.1.2
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- Compiled with proper version of java
Version 1.1.1
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- Removed some unneccesary code
- Corrected minor bug left over from inventory insertion in v1.0.0
- Removed console debug output
Version 1.1.0
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- Player heads now drop correctly as entities, no longer directly into player inventories
- Player heads now stack properly
Version 1.0.0
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- Players killed by players will place a copy of the victim's head into the killer's inventory if there is room
- Currently a bug prevents the dropping of heads as items, while preserving their player identity