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I think it would be very cool to be able to not only be able to change the string and number nodes of the gun in the ammo, but also the effects, accuracy, projectiles, etc.
For example, lets say I have a pistol. I can have regular bullets that just deal damage. But now there would be a possibility to add bullets that explode on impact (and have a projectile of FIRECHARGE), cause the entity hit to catch of fire, etc.
This would enable multiple abilities to be applied to one gun and makes it more efficient, instead of having to create a whole new gun.
And if this is supposed to be already available, I can't seem to get it to work.
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