correct issue if world is removed with vaults in it
fix NPE with invalid vaults.
v2.0 beta4
fix vault creation breaking under some circumstances involving Towny
added support for built-in Bukkit database support. This means that the Derby library is no longer required. If the Derby jar is present, Gringotts will continue to use it, otherwise a DB will be created via the Bukkit API. This should also support MySQL if you configure it in bukkit.yml. Please see the http://wiki.bukkit.org/Bukkit.yml#database for details.
v2.0 beta3
fix bug where Towny vaults would get deactivated on creation of other chests or deposits
update Vault connector to Vault v 1.2.24 -- this version of Gringotts may be incompatible with older versions of Vault
v2.0 beta2
ops/players with permission createvault.forothers can now create vaults for other players and other accounts by creating the vault as usual, but adding the owner's name/id on the thord line of the sign.
fix bug with WorldGuard vault creation permissions
v2.0 beta1
can create a vault now by attaching the [vault] sign to a chest directly (shift+rightclick with a sign), instead of requiring it to be above the chest
added string customization / internationalization for messages to players (contributed by KanaYamamoto/Daenara)
German translation (contributed by KanaYamamoto/Daenara)
accounts can have a purely virtual starting balance (contributed by bezeek)
support for WorldGuard region vaults. Region owners may create a [region vault] with the id of the region on the third line.
/moneyadmin command now supports optional account type parameter. example: /moneyadmin b foo faction. This is primariliy intended for plugins that use worldguard for region management, as there are no player commands to handle these accounts.
for devs: added an event system for vault creation. Gringotts triggers a PlayerVaultCreationEvent when a player attempts to create a vault in the world. Plugins can register an event handler and supply their information for Gringotts to create their own vault types.