Greenhouses V2.4.1

Details

  • Filename
    greenhouses.jar
  • Uploaded by
  • Uploaded
    Mar 6, 2015
  • Size
    163.23 KB
  • Downloads
    599
  • MD5
    5aa2b9a1a902fd2f69b81ad589959b81

Supported Bukkit Versions

  • 1.8.1
  • 1.8
  • CB 1.7.9-R0.2

Changelog

V2.4.1

Adds support for all 1.8 doors and fixes an issue with MCStats clashing with other plugins.

Upgrading

  1. Download this file
  2. Stop server
  3. Back up greenhouses plugin folder just in case
  4. Copy greenhouses.jar over the old file
  5. Restart the server
  6. You should be done!

V2.4

This release adds support for V1.8 servers. It still works on 1.7.9 Servers.

Upgrading

  1. Download this file
  2. Stop server
  3. Back up greenhouses plugin folder just in case
  4. Copy greenhouses.jar over the old file
  5. Move biomes.yml to biomes.old because the icons for the hell and ocean biomes need to be updated.
  6. Restart the server
  7. (Optional) Edit the new biomes.yml file how you like or how you had it before. Then do */gadmin reload* to refresh the config.
  8. You should be done!

Bug Fixes

  • [Major] In V1.8, plants and other greenhouse effects would not work because particles were not operating correctly.
  • [Major] In V1.8, icons for Ocean and Hell biomes were not showing in the control panel and skewing all the other biomes.
  • [Major] Chests placed on grass were being destroyed when plants grew on top of them.
  • [Minor] Console errors would occur on a clean install.

V2.3

Changes

Have you every had a problem killing mobs in greenhouses? Me too!

This releases fixes a long-standing issue with invulnerable mobs in the greenhouses. If you've ever had a problem hitting or killing mobs in a greenhouse, then this should help! There's a bug in the Bukkit server that causes mobs to vanish if chunks are refreshed until the mobs move, then they reappear! In 1.8 clients, the mobs actually vanish. In earlier clients, the mobs do not vanish, but you cannot hit them - because they're not there on the server.

So, this new version of Greenhouses fixes that because I found a way to make the mobs visible immediately. You may see a slight glitch on the mobs when you enter a greenhouse, but that should be about it. Feedback welcome as the technique I used is quite involved.

Bug Fixes

  • Corrects disappearing/invulnerable mobs when entering or exiting a greenhouse.

Upgrading

  • Backup world and greenhouse folder
  • Download jar file
  • Stop server
  • Copy jar file over old greenhouse.jar file
  • Restart server
  • That's it!

V2.2

Critical bug fix - Unlimited greenhouses setting was not working and removing greenhouses from players. Added locale for greenhouse number limit error strings.

V2.1

Bug Fixes

  • Fixed console errors that occurred sometimes when holding a compass.
  • Removed compass function (not required).
  • Improved calculation of animals in a greenhouse - should help prevent overcrowding.
  • Fixed that if a player use /g recipe in another player's greenhouse then this will become his the greenhouse.
  • Fixed if player type /g remove in another player's greenhouse then it removes that the greenhouse.

V2.0

Changes

  • More helpful GUI - accessed by /g
  • Creation help - If there is some problem with the greenhouse shape, red stained glass blocks will show where the problem is.
  • Greenhouse recipes can now be tried individually - just click on the biome you want to try
  • If a biome cannot be made - the reason will be shared
  • Biomes can be restricted by permissions - just add in biomes.yml
  • The maximum number of greenhouses can be limited by permissions - set in config.yml
  • Greenhouse built-in protection / leasing / buying etc. has been removed as it is provided by other plugins (AcidIsland, Districts etc.)
  • Player files (in /players) are no longer needed. When upgrading, they will all be converted to greenhouses.yml and can be removed or backed up.
  • Much faster loading and operation
  • Debug mode added to reduce console spam - set the debug level in config.yml. Setting to 0 will make greenhouses really quiet!

Upgrading

  1. Backup files - this version converts to a new file format!
  2. Stop server
  3. Download new jar and overwrite old one
  4. Rename or delete config.yml, locale.yml, biomes.yml because they are all being updated
  5. Start server - all player files will be converted to one file greenhouses.yml
  6. Stop server
  7. Edit or adjust config.yml, locale.yml and biomes.yml how you like. Read the files for instructions. Note that if you reduce the number of greenhouses allowed by permission and players have more than the maximum, greenhouses will be removed (randomly) when the player logs in again.
  8. Remove the players folder, or just leave it there for backup. It will not be used again.
  9. Start server.
  10. You should be done!

V1.1

Changes

  • Made plugin more robust to errors in greenhouse files, especially when there is no known biome recipe. e.g., the biome recipe existed, but was removed.
  • Improved console formatting of messages.
  • Added missing locale strings and added locale support to leases and errors when greenhouse is incorrect

Bug fixes

  • Fixed issue with acid buckets not being removed from cold greenhouses.
  • Greenhouses that are removed for eco failures are actually removed from the saved files.
  • Corrected locale.yml file for spelling mistakes and corrected [owners] to [owner]

V1.0

Changes

  • Added full localization capability - just edit locale.yml
  • [Experimental] Changes to allow Greenhouses to exist in the Nether

Bug fixes

  • Weird server bug that claims blocks exist when they don't was worked around to fix error that blocks are above greenhouse.
  • Removed extraneous admin commands that are not supported
  • Better handling of greenhouse checks to avoid console errors.

Improvements

  • Recipes now work with all stages of leaf change. This was causing problems especially with trying to make Jungle biomes.