Greenhouses V2.2

Details

  • Filename
    greenhouses.jar
  • Uploaded by
  • Uploaded
    Nov 5, 2014
  • Size
    143.31 KB
  • Downloads
    309
  • MD5
    0e7cde8ff47d4d638d9824706d22ac66

Supported Bukkit Versions

  • CB 1.7.9-R0.2

Changelog

V2.2

Critical bug fix - Unlimited greenhouses setting was not working and removing greenhouses from players. Added locale for greenhouse number limit error strings.

V2.1

Bug Fixes

  • Fixed console errors that occurred sometimes when holding a compass.
  • Removed compass function (not required).
  • Improved calculation of animals in a greenhouse - should help prevent overcrowding.
  • Fixed that if a player use /g recipe in another player's greenhouse then this will become his the greenhouse.
  • Fixed if player type /g remove in another player's greenhouse then it removes that the greenhouse.

V2.0

Changes

  • More helpful GUI - accessed by /g
  • Creation help - If there is some problem with the greenhouse shape, red stained glass blocks will show where the problem is.
  • Greenhouse recipes can now be tried individually - just click on the biome you want to try
  • If a biome cannot be made - the reason will be shared
  • Biomes can be restricted by permissions - just add in biomes.yml
  • The maximum number of greenhouses can be limited by permissions - set in config.yml
  • Greenhouse built-in protection / leasing / buying etc. has been removed as it is provided by other plugins (AcidIsland, Districts etc.)
  • Player files (in /players) are no longer needed. When upgrading, they will all be converted to greenhouses.yml and can be removed or backed up.
  • Much faster loading and operation
  • Debug mode added to reduce console spam - set the debug level in config.yml. Setting to 0 will make greenhouses really quiet!

Upgrading

  1. Backup files - this version converts to a new file format!
  2. Stop server
  3. Download new jar and overwrite old one
  4. Rename or delete config.yml, locale.yml, biomes.yml because they are all being updated
  5. Start server - all player files will be converted to one file greenhouses.yml
  6. Stop server
  7. Edit or adjust config.yml, locale.yml and biomes.yml how you like. Read the files for instructions. Note that if you reduce the number of greenhouses allowed by permission and players have more than the maximum, greenhouses will be removed (randomly) when the player logs in again.
  8. Remove the players folder, or just leave it there for backup. It will not be used again.
  9. Start server.
  10. You should be done!

V1.1

Changes

  • Made plugin more robust to errors in greenhouse files, especially when there is no known biome recipe. e.g., the biome recipe existed, but was removed.
  • Improved console formatting of messages.
  • Added missing locale strings and added locale support to leases and errors when greenhouse is incorrect

Bug fixes

  • Fixed issue with acid buckets not being removed from cold greenhouses.
  • Greenhouses that are removed for eco failures are actually removed from the saved files.
  • Corrected locale.yml file for spelling mistakes and corrected [owners] to [owner]

V1.0

Changes

  • Added full localization capability - just edit locale.yml
  • [Experimental] Changes to allow Greenhouses to exist in the Nether

Bug fixes

  • Weird server bug that claims blocks exist when they don't was worked around to fix error that blocks are above greenhouse.
  • Removed extraneous admin commands that are not supported
  • Better handling of greenhouse checks to avoid console errors.

Improvements

  • Recipes now work with all stages of leaf change. This was causing problems especially with trying to make Jungle biomes.